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HomeHome / Total War: WARHAMMER II / Warriors of Chaos (Mortal Empires) / Technology / Culling of the Weak
Culling of the Weak Warriors of Chaos (Mortal Empires)Warriors of Chaos (Mortal Empires) Military Tier 4

Culling of the Weak

Stragglers will not be entertained. If you can't keep the pace, you are food for the Warhounds.

The weak will be culled. For the Northmen, this is as much an absolute truth as the motion of the tides. If a man grows to adulthood without showing a thirst for violence he is likely to be exiled or simply killed. Even those that make it to the raiding parties will be mercilessly left to die if they stumble or fail to keep up; it is merely the act of cutting off a septic limb, lest the host be weakened.

  • Range: +5% for Marauder Horsemen units (faction_to_force_own_unseen)
  • Speed: +10% for Chaos Warhound units (faction_to_force_own_unseen)
  • Speed: +10% for Marauder units (faction_to_force_own_unseen)

Military

Culling of the Weak

Technology Key

tech_chs_branch_2_3

Technology Name

Culling of the Weak

Node Key

tech_chs_branch_2_3

Node Set

chs_mil

Node Set Name

Military Tier 4

Tier

3

Research Points

1000

Cost per Round

0

Food Cost

0

Require Technology