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Stuff-Snatchers Faction
Stuff-Snatchers Skills
Liche Priest Skills
It is no surprise that some Liche Priests excel at manipulating the Wind of Shyish, and are unsurpassed at Death Magic.
Liche Priest Skills
{{tr:agent_action_name_replenish_troops}}
(wh2_main_skill_all_hero_assist_army_replenish_troops)
(wh2_main_skill_all_hero_assist_army_replenish_troops)
Actions [HIDDEN]
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_liche_priest)
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_liche_priest)
Skeletal Steed
(wh2_dlc09_skill_tmb_wizard_unique_liche_priest_death_skeletal_steed)
(wh2_dlc09_skill_tmb_wizard_unique_liche_priest_death_skeletal_steed)
Incantation of Preservation
(wh2_dlc09_skill_tmb_liche_priest_incantation_of_preservation)
(wh2_dlc09_skill_tmb_liche_priest_incantation_of_preservation)
Spirit Leech
(wh_main_skill_all_magic_death_01_spirit_leech)
(wh_main_skill_all_magic_death_01_spirit_leech)
{{tr:agent_action_name_cleanse_corruption}}
(wh2_main_skill_all_hero_passive_spread_corruption)
(wh2_main_skill_all_hero_passive_spread_corruption)
Ceremonial Bandages
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages)
Keeper of Lore
(wh2_dlc09_skill_tmb_liche_priest_keeper_of_lore)
(wh2_dlc09_skill_tmb_liche_priest_keeper_of_lore)
Life-Leeching
(wh_main_skill_all_magic_death_03_life_leeching)
(wh_main_skill_all_magic_death_03_life_leeching)
Arcane Conduit
(wh_main_skill_all_magic_all_11_arcane_conduit)
(wh_main_skill_all_magic_all_11_arcane_conduit)
Spirit Leech [HIDDEN]
(wh_main_skill_all_magic_death_dummy_spirit_leech)
(wh_main_skill_all_magic_death_dummy_spirit_leech)
{{tr:agent_action_name_damage_building}}
(wh2_main_skill_all_hero_hinder_settlement_damage_building)
(wh2_main_skill_all_hero_hinder_settlement_damage_building)
Trapped Soul
(wh2_dlc09_skill_tmb_tomb_king_trapped_soul)
(wh2_dlc09_skill_tmb_tomb_king_trapped_soul)
Mortuary Cultist
(wh2_dlc09_skill_tmb_liche_priest_cultist_of_mortuary)
(wh2_dlc09_skill_tmb_liche_priest_cultist_of_mortuary)
Aspect of the Dread Knight
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight)
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight)
Soulblight
(wh_main_skill_all_magic_death_04_soulblight)
(wh_main_skill_all_magic_death_04_soulblight)
{{tr:agent_action_name_wound}}
(wh2_main_skill_all_hero_hinder_agent_wound)
(wh2_main_skill_all_hero_hinder_agent_wound)
Elixir of Immortality
(wh2_dlc09_skill_tmb_tomb_king_elixir_of_immortality)
(wh2_dlc09_skill_tmb_tomb_king_elixir_of_immortality)
Doom & Darkness
(wh_main_skill_all_magic_death_05_doom_and_darkness)
(wh_main_skill_all_magic_death_05_doom_and_darkness)
{{tr:agent_action_name_hinder_replenishment}}
(wh2_main_skill_all_hero_hinder_army_hinder_replenishment)
(wh2_main_skill_all_hero_hinder_army_hinder_replenishment)
Evasion
(wh_main_skill_all_magic_all_06_evasion)
(wh_main_skill_all_magic_all_06_evasion)
Specialist
(wh2_main_skill_all_hero_reduce_action_cost)
(wh2_main_skill_all_hero_reduce_action_cost)
The Fate of Bjuna
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna)
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna)
Canopic Jar Hoarder
(wh2_dlc09_skill_tmb_campaign_4)
(wh2_dlc09_skill_tmb_campaign_4)
The Purple Sun of Xereus
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus)
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus)
Earthing
(wh_main_skill_all_magic_all_07_earthing)
(wh_main_skill_all_magic_all_07_earthing)
Magical Reserves
(wh_main_skill_all_magic_all_08_power_drain)
(wh_main_skill_all_magic_all_08_power_drain)
Liche Priest Skills (Background Skills)
Aggressive
(wh2_main_skill_innate_all_aggressive)
(wh2_main_skill_innate_all_aggressive)
Fleet-Footed
(wh2_main_skill_innate_all_fleet_footed)
(wh2_main_skill_innate_all_fleet_footed)
Master of Ceremony
(wh2_dlc09_skill_innate_tmb_master_of_ceremony)
(wh2_dlc09_skill_innate_tmb_master_of_ceremony)
Treacherous
(wh2_dlc09_skill_innate_tmb_treacherous)
(wh2_dlc09_skill_innate_tmb_treacherous)
Wise
(wh2_dlc09_skill_innate_tmb_wise)
(wh2_dlc09_skill_innate_tmb_wise)
Wrathful
(wh2_dlc09_skill_innate_tmb_wrathful)
(wh2_dlc09_skill_innate_tmb_wrathful)
Eternal
(wh2_dlc09_skill_innate_tmb_eternal)
(wh2_dlc09_skill_innate_tmb_eternal)
Proficient Caster
(wh2_dlc09_skill_innate_tmb_proficient_caster)
(wh2_dlc09_skill_innate_tmb_proficient_caster)
Channeller
(wh2_dlc09_skill_innate_tmb_channeller)
(wh2_dlc09_skill_innate_tmb_channeller)
Strong
(wh2_main_skill_innate_all_strong)
(wh2_main_skill_innate_all_strong)
Tough
(wh2_main_skill_innate_all_tough)
(wh2_main_skill_innate_all_tough)
Knowledgeable
(wh2_main_skill_innate_all_knowledgeable)
(wh2_main_skill_innate_all_knowledgeable)
Cunning
(wh2_main_skill_innate_all_cunning)
(wh2_main_skill_innate_all_cunning)
Liche Priest Skills (27) | |||||
---|---|---|---|---|---|
No. | Skill | Name | Level | Unlocked at Rank | Effects |
1 |
(wh2_main_skill_all_hero_assist_army_replenish_troops) {{tr:agent_action_name_replenish_troops}} Those in the army can find succour or be replenished by the power of this champion. |
1 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} action: Replenishment rate is increased by an additional 3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} action: Replenishment rate is increased by an additional 7% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_replenish_troops}} action: Replenishment rate is increased by an additional 12% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
|||
2 |
(wh2_dlc09_skill_all_dummy_agent_actions_tmb_liche_priest) Actions [HIDDEN] |
1 |
[hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [hidden] (character_to_character_own) [HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
||
0 |
[HIDDEN] Hero action success chance: 0% (from skill) (character_to_character_own) |
||||
3 |
(wh2_dlc09_skill_tmb_wizard_unique_liche_priest_death_skeletal_steed) Skeletal Steed Long-dead destriers, awakened to serve their Unliving masters far beyond death. |
1 | 6 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Mount: Skeletal Steed (character_to_character_own) |
|
4 |
(wh2_dlc09_skill_tmb_liche_priest_incantation_of_preservation) Incantation of Preservation When intoned, this ritual text holds back decay so the Tomb Kings' souls can be bound to their mortal remains once more. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Recruit rank: +2 for all units ([[img:icon_hero]][[/img]]Hero's army) Lord recruit rank: +1 (factionwide) [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies) |
|
5 |
(wh_main_skill_all_magic_death_01_spirit_leech) Spirit Leech |
1 |
Overcast spell: "Spirit Leech Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Cooldown: -30% to "Spirit Leech" (character_to_character_own) |
||
2 |
Overcast spell: "Spirit Leech Upgraded" (character_to_character_own) Miscast base chance: -15% for "Spirit Leech Upgraded" (character_to_character_own) Winds of Magic cost: -2 for "Spirit Leech" (character_to_character_own) Winds of Magic cost: -2 for "Spirit Leech Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -50% to "Spirit Leech" (character_to_character_own) |
||||
6 |
(wh2_main_skill_all_hero_passive_spread_corruption) {{tr:agent_action_name_cleanse_corruption}} The locals take notice and will be inspired or frightened into action. |
1 |
[[col:yellow]]{{tr:agent_action_name_cleanse_corruption}} action: Untainted is increased by an additional 1 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) [HIDDEN] Corruption from character presence: +1 (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_cleanse_corruption}} action: Untainted is increased by an additional 2 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) [HIDDEN] Corruption from character presence: +2 (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_cleanse_corruption}} action: Untainted is increased by an additional 3 (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) [HIDDEN] Corruption from character presence: +3 (character_to_character_own) |
|||
7 |
(wh2_dlc09_skill_tmb_tomb_king_ceremonial_bandages) Ceremonial Bandages Soaked in and toughened by embalming fluid, the cloth bindings used to mummify afford the wearer additional protection from all but a direct hit from mortal projectiles. |
1 | 7 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Missile resistance: 15% (character_to_character_own) |
|
8 |
(wh2_dlc09_skill_tmb_liche_priest_keeper_of_lore) Keeper of Lore There are specialised rituals, chants and incantations for drawing forth dead spirits and binding them back into their corporeal forms; this one knows them all. |
1 | 9 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Winds of Magic power reserve: +10 (character_to_force_own_unseen) Research rate: +2% (factionwide) |
|
9 |
(wh_main_skill_all_magic_death_03_life_leeching) Life-Leeching |
1 |
Passive ability: "Life Leeching" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
10 |
(wh_main_skill_all_magic_all_11_arcane_conduit) Arcane Conduit |
1 |
Ability: "Arcane Conduit" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
11 |
(wh_main_skill_all_magic_death_dummy_spirit_leech) Spirit Leech [HIDDEN] |
1 |
Spell: "Spirit Leech" (character_to_character_own) |
||
12 |
(wh2_main_skill_all_hero_hinder_settlement_damage_building) {{tr:agent_action_name_damage_building}} It is not just the forces of Chaos that can despoil, break and ruin. |
1 |
[[col:yellow]]{{tr:agent_action_name_damage_building}} action: Additional 5% damage caused (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_damage_building}} action: Additional 15% damage caused (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_damage_building}} action: Additional 30% damage caused (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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13 |
(wh2_dlc09_skill_tmb_tomb_king_trapped_soul) Trapped Soul Souls retrieved from the Netherwold and bound to their controller provide a degree of magical resistance. |
1 | 11 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Magic resistance: 15% (character_to_character_own) Attribute: Causes Terror (character_to_character_own) |
|
14 |
(wh2_dlc09_skill_tmb_liche_priest_cultist_of_mortuary) Mortuary Cultist Knowing your way around the Realm of Souls, along with knowledge of the required ritual incantations, are essential skills for the dedicated Liche Priest. |
1 | 9 |
Enemy Hero action success chance: -5% (enemy characters in region) Hero action success chance: +3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Ambush success chance: +5% ([[img:icon_hero]][[/img]]Hero's army) |
|
15 |
(wh_main_skill_all_magic_death_02_aspect_of_the_dreadknight) Aspect of the Dread Knight |
2 |
Overcast spell: "Aspect of the Dread Knight Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -30% to "Aspect of the Dread Knight" (character_to_character_own) |
||
3 |
Overcast spell: "Aspect of the Dread Knight Upgraded" (character_to_character_own) Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded" (character_to_character_own) Winds of Magic cost: -1 for "Aspect of the Dread Knight" (character_to_character_own) Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -50% to "Aspect of the Dread Knight" (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "Aspect of the Dread Knight" (character_to_character_own) |
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16 |
(wh_main_skill_all_magic_death_04_soulblight) Soulblight |
2 |
Overcast spell: "Soulblight Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -30% to "Soulblight" (character_to_character_own) |
||
3 |
Overcast spell: "Soulblight Upgraded" (character_to_character_own) Miscast base chance: -15% for "Soulblight Upgraded" (character_to_character_own) Winds of Magic cost: -2 for "Soulblight" (character_to_character_own) Winds of Magic cost: -3 for "Soulblight Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -50% to "Soulblight" (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "Soulblight" (character_to_character_own) |
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17 |
(wh2_main_skill_all_hero_hinder_agent_wound) {{tr:agent_action_name_wound}} Such a champion will not bend or break, but slay in their Lord's name. |
1 |
[[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 4% chance of wounding target (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 10% chance of wounding target (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
|||
3 | 9 |
[[col:yellow]]{{tr:agent_action_name_wound}} action: Additional 18% chance of wounding target (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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18 |
(wh2_dlc09_skill_tmb_tomb_king_elixir_of_immortality) Elixir of Immortality This complex distillation not only preserves the drinker in glorious Unlife, it also increases their physical resistance to attack. |
1 | 11 |
When normally killed in action, this [[img:icon_hero]][[/img]]Hero will be wounded instead (character_to_character_own) Physical resistance: 5% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
|
19 |
(wh_main_skill_all_magic_death_05_doom_and_darkness) Doom & Darkness |
2 |
Overcast spell: "Doom & Darkness Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -30% to "Doom & Darkness" (character_to_character_own) |
||
3 |
Overcast spell: "Doom & Darkness Upgraded" (character_to_character_own) Miscast base chance: -15% for "Doom & Darkness Upgraded" (character_to_character_own) Winds of Magic cost: -1 for "Doom & Darkness" (character_to_character_own) Winds of Magic cost: -2 for "Doom & Darkness Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -50% to "Doom & Darkness" (character_to_character_own) |
||||
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "Doom & Darkness" (character_to_character_own) |
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20 |
(wh2_main_skill_all_hero_hinder_army_hinder_replenishment) {{tr:agent_action_name_hinder_replenishment}} The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. |
1 |
[[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -10% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 | 4 |
[[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -20% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 | 9 |
[[col:yellow]]{{tr:agent_action_name_hinder_replenishment}} action: Replenishment is modified by an additional -40% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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21 |
(wh_main_skill_all_magic_all_06_evasion) Evasion |
1 |
Passive ability: "Evasion" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
22 |
(wh2_main_skill_all_hero_reduce_action_cost) Specialist An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them. |
1 |
Hero action cost: -10% (character_to_character_own) Hero action success chance: +1% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
||
2 |
Hero action cost: -20% (character_to_character_own) Hero action success chance: +3% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Hero action cost: -40% (character_to_character_own) Hero action success chance: +6% (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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23 |
(wh_main_skill_all_magic_death_09_the_fate_of_bjuna) The Fate of Bjuna |
2 |
Winds of Magic cost: -3 for "The Fate of Bjuna" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -50% to "The Fate of Bjuna" (character_to_character_own) Spell: "The Fate of Bjuna" (character_to_character_own) |
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1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "The Fate of Bjuna" (character_to_character_own) |
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24 |
(wh2_dlc09_skill_tmb_campaign_4) Canopic Jar Hoarder These jars contain the remains of many Liche Priests, which are useful for raising and binding a new force. |
1 |
Canopic Jars generated: 1 per turn (character_to_faction_unseen) [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) |
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2 |
Canopic Jars generated: 2 per turn (character_to_faction_unseen) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) |
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3 |
Canopic Jars generated: 3 per turn (character_to_faction_unseen) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) |
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25 |
(wh_main_skill_all_magic_death_10_the_purple_sun_of_xereus) The Purple Sun of Xereus |
2 |
Overcast spell: "The Purple Sun of Xereus Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own) Cooldown: -30% to "The Purple Sun of Xereus" (character_to_character_own) |
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3 |
Overcast spell: "The Purple Sun of Xereus Upgraded" (character_to_character_own) Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded" (character_to_character_own) Winds of Magic cost: -2 for "The Purple Sun of Xereus" (character_to_character_own) Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded" (character_to_character_own) [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own) Cooldown: -50% to "The Purple Sun of Xereus" (character_to_character_own) |
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1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Spell: "The Purple Sun of Xereus" (character_to_character_own) |
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26 |
(wh_main_skill_all_magic_all_07_earthing) Earthing By stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Miscast base chance: -15% (character_to_character_own) |
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27 |
(wh_main_skill_all_magic_all_08_power_drain) Magical Reserves A few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. |
1 |
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own) [HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own) Winds of Magic power reserve: +15 (character_to_force_own_unseen) |
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Liche Priest Skills (13) (Background Skills) | |||||
No. | Skill | Name | Level | Unlocked at Rank | Effects |
28 |
(wh2_main_skill_innate_all_aggressive) Aggressive If you're gonna die, you may as well die with your boots on. |
1 |
Charge bonus: +8 (character_to_character_own) Weapon strength: +10% (character_to_character_own) |
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29 |
(wh2_main_skill_innate_all_fleet_footed) Fleet-Footed Being fleet of foot is useful in a fight… or when trying to get away afterwards! |
1 |
Speed: +20% (character_to_character_own) Attribute: Strider (character_to_character_own) |
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30 |
(wh2_dlc09_skill_innate_tmb_master_of_ceremony) Master of Ceremony "Revered One, Venerable One, Lord of Secrets, High Priest of the Temple of Years…" |
1 |
Untainted: +2 (local province) |
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31 |
(wh2_dlc09_skill_innate_tmb_treacherous) Treacherous The God of the Scorpions protects the venal, the perfidious, and the downright murderous. |
1 |
Melee attack: +5 for Tomb Scorpion units ([[img:icon_general]][[/img]]Lord's army) Melee defence: +5 for Tomb Scorpion units ([[img:icon_general]][[/img]]Lord's army) Hero action success chance: +5% ([[img:icon_hero]][[/img]]Heroes in local province) |
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32 |
(wh2_dlc09_skill_innate_tmb_wise) Wise Benevolent Tahoth imparts sacred knowledge and timeless wisdom to his people. |
1 |
Canopic Jars generated: 2 per turn (character_to_faction_unseen) Recruit rank: +1 for all units ([[img:icon_hero]][[/img]]Hero's army) |
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33 |
(wh2_dlc09_skill_innate_tmb_wrathful) Wrathful The Tomb Kings and their servants feel Khsar's wrath coursing through their Unliving veins. |
1 |
Bonus vs. Infantry: +10 (character_to_character_own) |
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34 |
(wh2_dlc09_skill_innate_tmb_eternal) Eternal Time itself cannot harm those who have defied death. |
1 |
Physical resistance: 5% (character_to_character_own) |
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35 |
(wh2_dlc09_skill_innate_tmb_proficient_caster) Proficient Caster There are many perfectly-uttered litanies and precise incantations required to draw forth spirits from the Realm of Souls. This one knows them all. |
1 |
Miscast base chance: -10% (character_to_character_own) |
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36 |
(wh2_dlc09_skill_innate_tmb_channeller) Channeller This Liche Priest is so powerful he can tap energy directly from the Realm of Souls and direct it at will. |
1 |
Cooldown: -25% to "Arcane Conduit" (character_to_character_own) |
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37 |
(wh2_main_skill_innate_all_strong) Strong Well built, robust. Powerful. |
1 |
Armour: +15 (character_to_character_own) Melee attack: +5 (character_to_character_own) Weapon strength: +10% (character_to_character_own) |
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38 |
(wh2_main_skill_innate_all_tough) Tough Rugged, resistant, and almost unbreakable, this being can and will take on all comers. |
1 |
Armour: +25 (character_to_character_own) Melee defence: +5 (character_to_character_own) |
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39 |
(wh2_main_skill_innate_all_knowledgeable) Knowledgeable What this being doesn't know probably isn't worth knowing, so deep is their interest in the world and its ways. |
1 |
Winds of Magic power reserve: +5 (all armies factionwide) Enemy Winds of Magic power reserve: -5 (local region) |
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40 |
(wh2_main_skill_innate_all_cunning) Cunning Deceit is a perfectly acceptable means of attack. |
1 |
Enables poison attacks (character_to_character_own) Ambush success chance: +10% (local armies) |