Left Panel
menu
HomeHome / Total War: WARHAMMER II / Vampire Counts Rebels (Mortal Empires) / Buildings / Occupied Konquata (Dark Castle)
Occupied Konquata (Dark Castle) Vampire Counts Rebels (Mortal Empires)Vampire Counts Rebels (Mortal Empires) Occupied Konquata Level 6

Occupied Konquata (Dark Castle)

Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power.

In the time of Sigmar, Sylvania was a refuge for those who refused to follow the Unberogen banner, so there have always been castles in the area to oversee this sorry part of Stirland. When Vlad got his claws into the realm, its destitute nobles were turned to the Vampire's cause; castles took on a sinister aspect, growing in size as extra citadels and towers were added for fell rituals and dark designs.

Occupied Konquata

Ruined Konquata
Ruined Konquata
(wh2_main_special_settlement_konquata_vmp_ruin)
Occupied Konquata Level 0
Occupied Konquata (Crumbling Hamlet)
Occupied Konquata (Crumbling Hamlet)
(wh2_main_special_settlement_konquata_vmp_1)
Occupied Konquata Level 1
Occupied Konquata (Corrupted Village)
Occupied Konquata (Corrupted Village)
(wh2_main_special_settlement_konquata_vmp_2)
Occupied Konquata Level 2
Occupied Konquata (Shady Township)
Occupied Konquata (Shady Township)
(wh2_main_special_settlement_konquata_vmp_3)
Occupied Konquata Level 3
Occupied Konquata (Accursed City)
Occupied Konquata (Accursed City)
(wh2_main_special_settlement_konquata_vmp_4)
Occupied Konquata Level 4
Occupied Konquata (Dark Castle)
Occupied Konquata (Dark Castle)
(wh2_main_special_settlement_konquata_vmp_5)
Occupied Konquata Level 5
Occupied Konquata (Dark Castle)

Building Name

Occupied Konquata (Dark Castle)

Level Name

wh2_main_special_settlement_konquata_vmp_5

Building Chain

Occupied Konquata

Building Level

6

Create Time

6

Create Cost

9000

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 7 construction slots in the settlement (this_building)
Income generated: 720 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Vampire (Death)
Vampire (Death)
(wh_main_vmp_cha_vampire_0)
Command
120 Crypt Ghouls
120 Crypt Ghouls
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
120 Grave Guard
120 Grave Guard
120 Grave Guard
120 Grave Guard
Grave Guard
(wh_main_vmp_inf_grave_guard_0)
Melee Infantry
16 Vargheists
16 Vargheists
Vargheists
(wh_main_vmp_mon_vargheists)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 18 26 6 22 55 61 30
2
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 100 100 5 18 3 6 0 63 30