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HomeHome / Total War: WARHAMMER II / Top Knotz Waaagh! (Mortal Empires) / Buildings / Sacked Itza Level 1
Sacked Itza Level 1 Top Knotz Waaagh! (Mortal Empires)Top Knotz Waaagh! (Mortal Empires) Ravaged Itza Level 2

Sacked Itza Level 1

Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.

Savage Orcs are even more nomadic than their more sophisticated kin. However, there are crude migratory routes that all tribes follow, navigated by way-points such as strange standing stones, familiar hillocks or weather-beaten idols.

Ravaged Itza

Ruined Itza
Ruined Itza
(wh2_main_special_settlement_itza_savage_ruin)
Ravaged Itza Level 0
Sacked Itza Level 1
Sacked Itza Level 1
(wh2_main_special_settlement_itza_savage_1)
Ravaged Itza Level 1
Sacked Itza Level 2
Sacked Itza Level 2
(wh2_main_special_settlement_itza_savage_2)
Ravaged Itza Level 2
Sacked Itza Level 3
Sacked Itza Level 3
(wh2_main_special_settlement_itza_savage_3)
Ravaged Itza Level 3
Sacked Itza Level 1

Building Name

Sacked Itza Level 1

Level Name

wh2_main_special_settlement_itza_savage_1

Building Chain

Ravaged Itza

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

No Recruitable Units