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HomeHome / Total War: WARHAMMER II / Teef Snatchaz (Mortal Empires) / Buildings / Port Buildings
Teef Snatchaz (Mortal Empires) Teef Snatchaz (Mortal Empires) Buildings

Port Buildings




Port

Ruined Albion Harbour
Ruined Albion Harbour
(wh_twa03_special_albion_port_ruin)
Level 0
Albion Docks
Albion Docks
(wh_twa03_special_albion_port_1)
Level 1
Albion Harbour
Albion Harbour
(wh_twa03_special_albion_port_2)
Level 2
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Albion Harbour Port Level 1
Ruined Albion Harbour
This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
0 0
2 Albion Docks Port Level 2
Albion Docks
The sheltered bays about the Isle of Wights are as safe a passage as one can find to Albion's perilously misty shores.
1 1000 Income generated: 200 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Albion Harbour Port Level 3
Albion Harbour
A cluster of docks and walkways form an unlikely centre of commerce on the shoreline of these barbarous isles.
3 4000 Income generated: 400 (building_to_building_own)
Growth: +20 (region_to_province_own)