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HomeHome / Total War: WARHAMMER II / Skull-takerz Waaagh! (Mortal Empires) / Buildings / Occupied Khemri (Savage Orc Gathering)
Occupied Khemri (Savage Orc Gathering) Skull-takerz Waaagh! (Mortal Empires)Skull-takerz Waaagh! (Mortal Empires) Occupied Khemri Level 2

Occupied Khemri (Savage Orc Gathering)

Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.

Savage Orcs are even more nomadic than their more sophisticated kin. However, there are crude migratory routes that all tribes follow, navigated by way-points such as strange standing stones, familiar hillocks or weather-beaten idols.

Occupied Khemri

Ruined Khemri
Ruined Khemri
(wh2_main_special_settlement_khemri_savage_ruin)
Occupied Khemri Level 0
Occupied Khemri (Savage Orc Gathering)
Occupied Khemri (Savage Orc Gathering)
(wh2_main_special_settlement_khemri_savage_1)
Occupied Khemri Level 1
Occupied Khemri (Savage Orc Camp)
Occupied Khemri (Savage Orc Camp)
(wh2_main_special_settlement_khemri_savage_2)
Occupied Khemri Level 2
Occupied Khemri (Savage Orc Host)
Occupied Khemri (Savage Orc Host)
(wh2_main_special_settlement_khemri_savage_3)
Occupied Khemri Level 3
Occupied Khemri (Savage Orc Gathering)

Building Name

Occupied Khemri (Savage Orc Gathering)

Level Name

wh2_main_special_settlement_khemri_savage_1

Building Chain

Occupied Khemri

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

90 Savage Orc Arrer Boyz
90 Savage Orc Arrer Boyz
Savage Orc Arrer Boyz
(wh_main_grn_inf_savage_orc_arrer_boyz)
Missile Infantry
120 Savage Orcs
120 Savage Orcs
120 Savage Orcs
Savage Orcs
(wh_main_grn_inf_savage_orcs)
Melee Infantry

Recruitable Units

No Recruitable Units