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HomeHome / Total War: WARHAMMER II / Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) / Buildings / Occupied Hell Pit Buildings
Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) Buildings

Occupied Hell Pit Buildings




Occupied Hell Pit

Exterminated Hell Pit
Exterminated Hell Pit
(wh2_main_special_settlement_hellpit_other_ruin)
Level 0
Occupied Hell Pit Level 1
Occupied Hell Pit Level 1
(wh2_main_special_settlement_hellpit_other_1)
Level 1
Occupied Hell Pit Level 2
Occupied Hell Pit Level 2
(wh2_main_special_settlement_hellpit_other_2)
Level 2
Occupied Hell Pit Level 3
Occupied Hell Pit Level 3
(wh2_main_special_settlement_hellpit_other_3)
Level 3
Occupied Hell Pit Level 4
Occupied Hell Pit Level 4
(wh2_main_special_settlement_hellpit_other_4)
Level 4
Occupied Hell Pit Level 5
Occupied Hell Pit Level 5
(wh2_main_special_settlement_hellpit_other_5)
Level 5
Occupied Hell Pit
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Exterminated Hell Pit Occupied Hell Pit Level 1
Exterminated Hell Pit
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Hell Pit Level 1 Occupied Hell Pit Level 2
Occupied Hell Pit Level 1
Packs of Skaven gather in smaller burrows often used as staging areas where clans make ready to burst forth.
2 1000 Grants 1 construction slot in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Hell Pit Level 2 Occupied Hell Pit Level 3
Occupied Hell Pit Level 2
Usually owned by a dominant clan, these places are much larger nests linked by an impenetrable maze of tunnels.
3 2000 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Hell Pit Level 3 Occupied Hell Pit Level 4
Occupied Hell Pit Level 3
The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well.
4 4000 Grants 3 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Hell Pit Level 4 Occupied Hell Pit Level 5
Occupied Hell Pit Level 4
Giant corridors and endless passageways run through these decadent Skaven hubs, where the ratmen mobilise in unimaginably vast numbers.
5 6000 Grants 4 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Hell Pit Level 5 Occupied Hell Pit Level 6
Occupied Hell Pit Level 5
Skaven cities sprawl beneath the ground like swollen ulcers, with other races' ruins shamelessly usurped into their erratic architecture.
6 9000 Grants 5 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)