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HomeHome / Total War: WARHAMMER II / Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) / Buildings / Occupied Elven Colony Buildings
Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) Crooked Moon Mutinous Gits Waaagh! (Mortal Empires) Buildings

Occupied Elven Colony Buildings




Occupied Elven Colony

Ruined Elven Colony
Ruined Elven Colony
(wh2_main_special_settlement_colony_major_other_ruin)
Level 0
Tiny Occupied Elven Colony
Tiny Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_1)
Level 1
Small Occupied Elven Colony
Small Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_2)
Level 2
Occupied Elven Colony
Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_3)
Level 3
Large Occupied Elven Colony
Large Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_4)
Level 4
Thriving Occupied Elven Colony
Thriving Occupied Elven Colony
(wh2_main_special_settlement_colony_major_other_5)
Level 5
Occupied Elven Colony
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Elven Colony Occupied Elven Colony Level 1
Ruined Elven Colony
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Tiny Occupied Elven Colony Occupied Elven Colony Level 2
Tiny Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
2 800 Income from Ports: +1% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 1 construction slot in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +8 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Small Occupied Elven Colony Occupied Elven Colony Level 3
Small Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
3 1600 Income from Ports: +2% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 225 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Elven Colony Occupied Elven Colony Level 4
Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
4 3200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Income from Ports: +2% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +22 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Large Occupied Elven Colony Occupied Elven Colony Level 5
Large Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
5 4800 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Income from Ports: +3% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Thriving Occupied Elven Colony Occupied Elven Colony Level 6
Thriving Occupied Elven Colony
High Elven ships carry goods to those with amicable intentions, and destruction to those who would do Ulthuan harm.
6 7200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Income from Ports: +3% (all regions)
{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income from Ports: +50% (region_to_region_own)
Income generated: 450 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +38 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)