Left Panel
menu
HomeHome / Total War: WARHAMMER II / Crooked Moon Mutinous Gits (Mortal Empires) / Buildings / Ravaged Castle Drakenhof Buildings
Crooked Moon Mutinous Gits (Mortal Empires) Crooked Moon Mutinous Gits (Mortal Empires) Buildings

Ravaged Castle Drakenhof Buildings




Ravaged Castle Drakenhof

Ruined Castle Drakenhof
Ruined Castle Drakenhof
(wh2_main_special_settlement_castle_drakenhof_grn_ruin)
Level 0
Sacked Castle Drakenhof Level 1
Sacked Castle Drakenhof Level 1
(wh2_main_special_settlement_castle_drakenhof_grn_1)
Level 1
Sacked Castle Drakenhof Level 2
Sacked Castle Drakenhof Level 2
(wh2_main_special_settlement_castle_drakenhof_grn_2)
Level 2
Sacked Castle Drakenhof Level 3
Sacked Castle Drakenhof Level 3
(wh2_main_special_settlement_castle_drakenhof_grn_3)
Level 3
Sacked Castle Drakenhof Level 4
Sacked Castle Drakenhof Level 4
(wh2_main_special_settlement_castle_drakenhof_grn_4)
Level 4
Sacked Castle Drakenhof Level 5
Sacked Castle Drakenhof Level 5
(wh2_main_special_settlement_castle_drakenhof_grn_5)
Level 5
Ravaged Castle Drakenhof
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Castle Drakenhof Ravaged Castle Drakenhof Level 1
Ruined Castle Drakenhof
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Sacked Castle Drakenhof Level 1 Ravaged Castle Drakenhof Level 2
Sacked Castle Drakenhof Level 1
Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".
2 800 Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Sacked Castle Drakenhof Level 2 Ravaged Castle Drakenhof Level 3
Sacked Castle Drakenhof Level 2
Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.
3 1600 Grants 4 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Sacked Castle Drakenhof Level 3 Ravaged Castle Drakenhof Level 4
Sacked Castle Drakenhof Level 3
When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".
4 3200 Grants 6 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
5 Sacked Castle Drakenhof Level 4 Ravaged Castle Drakenhof Level 5
Sacked Castle Drakenhof Level 4
Greenskins like a good fort, it makes them feel important when they can shout and fling excrement from the walls.
5 4800 Grants 8 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
6 Sacked Castle Drakenhof Level 5 Ravaged Castle Drakenhof Level 6
Sacked Castle Drakenhof Level 5
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.
6 7200 Grants 9 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)