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HomeHome / Total War: WARHAMMER II / Greenskins (Mortal Empires) / Buildings / Massif Orcal (Greenskin Hideout)
Massif Orcal (Greenskin Hideout) Greenskins (Mortal Empires)Greenskins (Mortal Empires) Massif Orcal Level 2

Massif Orcal (Greenskin Hideout)

Smaller Greenskin tribes and gatherings rarely stay put, although they will seek out caves when they wish to keep "outta da way".

The greatest enemy of the Greenskins has always been their own kind. Out in the Badlands, the tribes prey upon each other in endless competition for dominance. Smaller tribes locate natural hideouts or lone encampments, allowing them time to establish themselves until they can go on the hunt themselves.

Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_grn_ruin)
Massif Orcal Level 0
Massif Orcal (Greenskin Hideout)
Massif Orcal (Greenskin Hideout)
(wh2_dlc15_special_settlement_massif_orcal_grn_1)
Massif Orcal Level 1
Massif Orcal (Greenskin Camp)
Massif Orcal (Greenskin Camp)
(wh2_dlc15_special_settlement_massif_orcal_grn_2)
Massif Orcal Level 2
Massif Orcal (Greenskin Encampment)
Massif Orcal (Greenskin Encampment)
(wh2_dlc15_special_settlement_massif_orcal_grn_3)
Massif Orcal Level 3
Massif Orcal (Greenskin Fort)
Massif Orcal (Greenskin Fort)
(wh2_dlc15_special_settlement_massif_orcal_grn_4)
Massif Orcal Level 4
Massif Orcal (Greenskin Stronghold)
Massif Orcal (Greenskin Stronghold)
(wh2_dlc15_special_settlement_massif_orcal_grn_5)
Massif Orcal Level 5
Massif Orcal (Greenskin Hideout)

Building Name

Massif Orcal (Greenskin Hideout)

Level Name

wh2_dlc15_special_settlement_massif_orcal_grn_1

Building Chain

Massif Orcal

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 51 40
2
160 Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 56 50