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HomeHome / Total War: WARHAMMER II / Grimgor's 'Ardboyz (Mortal Empires) / Buildings / Raidin' Stashes
Raidin' Stashes Grimgor's 'Ardboyz (Mortal Empires)Grimgor's 'Ardboyz (Mortal Empires) Raiding Level 1

Raidin' Stashes

The Badlands are... well, let's just say they're named appropriately. Therefore, when you've got lots of loot you need somewhere safe to stash it.

Raiding

Raidin' Stashes
Raidin' Stashes
(wh2_main_grn_raiders_1)
Raiding Level 0
Raidin' Stashes

Building Name

Raidin' Stashes

Level Name

wh2_main_grn_raiders_1

Building Chain

Raiding

Building Level

1

Create Time

3

Create Cost

2000

Effects

Income from sacking and looting settlements: +2% (all characters)
Campaign movement range: +15% for own armies starting their turn in this region (region_to_force_own_unseen)
Income from post-battle loot: +3% (factionwide)
Income from raiding: +2% (all armies)
Ambush success chance: +10% (local armies)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units