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HomeHome / Total War: WARHAMMER II / Marienburg (Mortal Empires) / Buildings / Town
Town Marienburg (Mortal Empires)Marienburg (Mortal Empires) Outpost Level 4

Town

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.

Outpost

Ruined City
Ruined City
(wh_main_outpostnorsca_major_ruin)
Outpost Level 0
Hamlet
Hamlet
(wh_main_emp_outpostnorsca_major_1)
Outpost Level 1
Village
Village
(wh_main_emp_outpostnorsca_major_2)
Outpost Level 2
Town
Town
(wh_main_emp_outpostnorsca_major_3)
Outpost Level 3
City
City
(wh_main_emp_outpostnorsca_major_4)
Outpost Level 4
City-State
City-State
(wh_main_emp_outpostnorsca_major_5)
Outpost Level 5
Town

Building Name

Town

Level Name

wh_main_emp_outpostnorsca_major_3

Building Chain

Outpost

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 80 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)

Provides Garrison Army

1 Empire Captain
Empire Captain
(wh_main_emp_cha_captain_0)
Command
90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Halberdiers
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
120 Swordsmen
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units