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HomeHome / Total War: WARHAMMER II / Hochland (Mortal Empires) / Buildings / Hostelry Buildings
Hochland (Mortal Empires) Hochland (Mortal Empires) Buildings

Hostelry Buildings




Hostelry

Tap Room
Tap Room
(wh_main_emp_tavern_1)
Level 0
Tavern
Tavern
(wh_main_emp_tavern_2)
Level 1
Coaching Inn
Coaching Inn
(wh_main_emp_tavern_3)
Level 2
Hostelry
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Tap Room Hostelry Level 1
Tap Room
Smaller taverns are often little more than rooms with kegs of ale stacked along one side of a hay-strewn floor.
2 1500 {{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
2 Tavern Hostelry Level 2
Tavern
Man’s villages and towns across the Old World are dominated by taverns as much as any smithy or general store.
3 3000 Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Witch Hunter (province_to_province_own_unseen)
Hero recruit rank: +2 for Witch Hunters (province_to_province_own_unseen)
{{tr:public_order_effect}}: +6 (province_to_province_own_unseen)
3 Coaching Inn Hostelry Level 3
Coaching Inn
Coaching Inns are large establishments with rooms and stables, found on busy trade routes or in large town centres.
4 4500 Hero capacity: +1 for Witch Hunters (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Witch Hunter (province_to_province_own_unseen)
Hero recruit rank: +4 for Witch Hunters (province_to_province_own_unseen)
{{tr:public_order_effect}}: +10 (province_to_province_own_unseen)