Left Panel
menu
HomeHome / Total War: WARHAMMER II / Hochland (Mortal Empires) / Buildings / Transportation Buildings
Hochland (Mortal Empires) Hochland (Mortal Empires) Buildings

Transportation Buildings




Transportation

Paved Roads
Paved Roads
(wh2_main_emp_roads_1)
Level 0
Toll Gates
Toll Gates
(wh2_main_emp_roads_2)
Level 1
Transportation
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Paved Roads Transportation Level 1
Paved Roads
Proper roads facilitate trade and encourage travel. Bandits tend to be put off, lest they meet the Emperor's agents along the way.
4 500 Campaign movement range: +10% for own armies starting their turn in this region (region_to_force_own_unseen)
Growth: +5 (region_to_province_own)
2 Toll Gates Transportation Level 2
Toll Gates
Public works must be paid for; invariably, it is the ordinary man who foots the bill.
4 1000 Campaign movement range: +15% for own armies starting their turn in this region (region_to_force_own_unseen)
Income from all buildings: +8% (all regions in this province)
Growth: +7 (region_to_province_own)