Left Panel
menu
HomeHome / Total War: WARHAMMER II / Karak Azul (Mortal Empires) / Buildings / Occupied Konquata Buildings
Karak Azul (Mortal Empires) Karak Azul (Mortal Empires) Buildings

Occupied Konquata Buildings




Occupied Konquata

Ruined Konquata
Ruined Konquata
(wh2_main_special_settlement_konquata_dwf_ruin)
Level 0
Occupied Konquata (Dwarf Mining Colony)
Occupied Konquata (Dwarf Mining Colony)
(wh2_main_special_settlement_konquata_dwf_1)
Level 1
Occupied Konquata (Dwarf Outpost)
Occupied Konquata (Dwarf Outpost)
(wh2_main_special_settlement_konquata_dwf_2)
Level 2
Occupied Konquata (Dwarf Keep)
Occupied Konquata (Dwarf Keep)
(wh2_main_special_settlement_konquata_dwf_3)
Level 3
Occupied Konquata (Dwarfhold)
Occupied Konquata (Dwarfhold)
(wh2_main_special_settlement_konquata_dwf_4)
Level 4
Occupied Konquata (Great Hold)
Occupied Konquata (Great Hold)
(wh2_main_special_settlement_konquata_dwf_5)
Level 5
Occupied Konquata
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Konquata Occupied Konquata Level 1
Ruined Konquata
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Konquata (Dwarf Mining Colony) Occupied Konquata Level 2
Occupied Konquata (Dwarf Mining Colony)
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.
2 800 Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Konquata (Dwarf Outpost) Occupied Konquata Level 3
Occupied Konquata (Dwarf Outpost)
More enterprising Dwarfs seek their own fortune and join colonies away from the greater Holds.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 180 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +7 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Konquata (Dwarf Keep) Occupied Konquata Level 4
Occupied Konquata (Dwarf Keep)
Dwarf Keeps are the bastions of the realm, impregnable forts built upon and within the mountain peaks.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Konquata (Dwarfhold) Occupied Konquata Level 5
Occupied Konquata (Dwarfhold)
The Dwarf fortress-cities - the Karaks - are truly a site to behold. Each an independent kingdom, together they form the "Karaz Ankor".
5 4800 Grants 5 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +13 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Konquata (Great Hold) Occupied Konquata Level 6
Occupied Konquata (Great Hold)
The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)