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HomeHome / Total War: WARHAMMER II / Karak Azul (Mortal Empires) / Buildings / Karak Eight Peaks (Great Hold)
Karak Eight Peaks (Great Hold) Karak Azul (Mortal Empires)Karak Azul (Mortal Empires) Major Settlement Level 6

Karak Eight Peaks (Great Hold)

The greatest Dwarfholds are the most legendary; the mightiest strongholds, led by greatest kings of the age.

Karak Kadrin - the Slayer Keep; Karak-A-Karaz - Everpeak - two legendary places even among the Great Holds of the Dwarfs. They are cities that occupy their fortified mountains from the very peak to deep under the roots of the world - places of vast halls of treasure, immense forges and a harsh beauty that would make any Son of Valaya swell with pride!

Major Settlement

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh_main_special_settlement_eight_peaks_dwf_ruin)
Major Settlement Level 0
Karak Eight Peaks (Mining Settlement)
Karak Eight Peaks (Mining Settlement)
(wh_main_special_settlement_eight_peaks_1_dwf)
Major Settlement Level 1
Karak Eight Peaks (Outpost)
Karak Eight Peaks (Outpost)
(wh_main_special_settlement_eight_peaks_2_dwf)
Major Settlement Level 2
Karak Eight Peaks (Dwarf Keep)
Karak Eight Peaks (Dwarf Keep)
(wh_main_special_settlement_eight_peaks_3_dwf)
Major Settlement Level 3
Karak Eight Peaks (Dwarfhold)
Karak Eight Peaks (Dwarfhold)
(wh_main_special_settlement_eight_peaks_4_dwf)
Major Settlement Level 4
Karak Eight Peaks (Great Hold)
Karak Eight Peaks (Great Hold)
(wh_main_special_settlement_eight_peaks_5_dwf)
Major Settlement Level 5
Karak Eight Peaks (Great Hold)

Building Name

Karak Eight Peaks (Great Hold)

Level Name

wh_main_special_settlement_eight_peaks_5_dwf

Building Chain

Major Settlement

Building Level

6

Create Time

6

Create Cost

7200

Effects

Grants 7 construction slots in the settlement (this_building)
Income from all buildings: +25% (all regions in this province)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +15 (region_to_province_own)
{{tr:public_order_effect}}: +1 (factionwide)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

32 Grudge Throwers
Grudge Throwers
(wh_main_dwf_art_grudge_thrower)
Field Artillery
32 Organ Guns
Organ Guns
(wh_main_dwf_art_organ_gun)
Field Artillery
1 Thane
Thane
(wh_main_dwf_cha_thane)
Command
100 Dwarf Warriors
100 Dwarf Warriors
Dwarf Warriors
(wh_main_dwf_inf_dwarf_warrior_0)
Melee Infantry
100 Hammerers
Hammerers
(wh_main_dwf_inf_hammerers)
Melee Infantry
100 Longbeards
100 Longbeards
Longbeards
(wh_main_dwf_inf_longbeards)
Melee Infantry
100 Miners
100 Miners
100 Miners
Miners
(wh_main_dwf_inf_miners_0)
Melee Infantry
80 Quarrellers
80 Quarrellers
Quarrellers
(wh_main_dwf_inf_quarrellers_0)
Missile Infantry
80 Thunderers
Thunderers
(wh_main_dwf_inf_thunderers_0)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Miners
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0)
Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.
100 325 325 20 22 12 18 80 76 68