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Home / Total War: WARHAMMER II / Dwarfs (Mortal Empires) / Buildings / Occupied The Awakening Level 1
Dwarfs (Mortal Empires) The Awakening Level 2
Occupied The Awakening Level 1
Dwarfs do occasionally live above the ground - there are outposts scattered throughout the World's Edge Mountains and beyond.In its prime, the Dwarf Empire spread the length of the World's Edge Mountains. The great Holds were linked by myriad outposts – from small mining concerns, remote mountain lodges and fortified breweries, to watch towers stationed above mountain passes that linked the perimeters of a Dwarfhold’s dominion.
The Awakening
Building Name Occupied The Awakening Level 1 |
Level Name wh2_main_special_settlement_the_awakening_dwf_1 |
Building Chain The Awakening |
Building Level 2 |
Create Time 2 |
Create Cost 800 |
Effects
Grants 2 construction slots in the settlement (this_building)Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +5 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_main_dwf_inf_miners_0) Miners The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee. |
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100 | 325 | 325 | 20 | 22 | 12 | 18 | 80 | 76 | 68 |