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HomeHome / Total War: WARHAMMER II / Parravon (Mortal Empires) / Buildings / Occupied Konquata Buildings
Parravon (Mortal Empires) Parravon (Mortal Empires) Buildings

Occupied Konquata Buildings




Occupied Konquata

Ruined Konquata
Ruined Konquata
(wh2_main_special_settlement_konquata_brt_ruin)
Level 0
Occupied Konquata (Hamlet)
Occupied Konquata (Hamlet)
(wh2_main_special_settlement_konquata_brt_1)
Level 1
Occupied Konquata (Village)
Occupied Konquata (Village)
(wh2_main_special_settlement_konquata_brt_2)
Level 2
Occupied Konquata (Town)
Occupied Konquata (Town)
(wh2_main_special_settlement_konquata_brt_3)
Level 3
Occupied Konquata (City)
Occupied Konquata (City)
(wh2_main_special_settlement_konquata_brt_4)
Level 4
Occupied Konquata (Barony)
Occupied Konquata (Barony)
(wh2_main_special_settlement_konquata_brt_5)
Level 5
Occupied Konquata
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Konquata Occupied Konquata Level 1
Ruined Konquata
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Konquata (Hamlet) Occupied Konquata Level 2
Occupied Konquata (Hamlet)
Bretonnian hamlets are pathetic - a clutch of dingy hovels inhabited by farmhands, fools and gap-toothed yokels.
2 800 [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Konquata (Village) Occupied Konquata Level 3
Occupied Konquata (Village)
Slightly larger than Bretonnian hamlets, village buildings look much the same, though may include an inn and smithy too.
3 1600 Grants 2 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Konquata (Town) Occupied Konquata Level 4
Occupied Konquata (Town)
Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens.
4 3200 Grants 3 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Konquata (City) Occupied Konquata Level 5
Occupied Konquata (City)
Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers.
5 4800 Grants 5 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +80 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Konquata (Barony) Occupied Konquata Level 6
Occupied Konquata (Barony)
The largest Bretonnian cities surround a great castle, the residence of the local duke.
6 7200 Grants 7 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +100 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)