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Hunters of Kurnous Faction
Hunters of Kurnous Outpost Level 3
Occupied Settlement
During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.
Outpost
Building Name Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_2 |
Building Chain Outpost |
Building Level 3 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 2 construction slots in the settlement (this_building)Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)
Provides Garrison Army
Glade Riders (Hagbane Tips)
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
Wild Riders (Shields)
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry
Deepwood Scouts (Swiftshiver Shards)
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
Glade Guard (Starfire Shafts)
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
Glade Guard (Hagbane Tips)
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
Wardancers (Asrai Spears)
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
(wh_dlc05_wef_inf_wardancers_1)
Melee Infantry
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Missile Cavalry / (wh_dlc05_wef_cav_glade_riders_1) Glade Riders (Hagbane Tips) Swift and deadly, these mounted archers use arrows dipped in poison and charged with magic to weaken and slow their targets. |
|||||||||||||||||
60 | 800 | 800 | 22 | 150 | 6.1 | 20 | 28 | 27 | 24 | 24 | 15 | 88 | 60 | |||||
2 |
Cavalry / Shock Cavalry / (wh_dlc05_wef_cav_wild_riders_1) Wild Riders (Shields) Galloping to war with Orion, his personal guard bring a calamity to all who stand against them. |
|||||||||||||||||
60 | 1200 | 1200 | 34 | 42 | 62 | 29 | 95 | 111 | 70 | |||||||||
3 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_deepwood_scouts_1) Deepwood Scouts (Swiftshiver Shards) Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time! |
|||||||||||||||||
80 | 850 | 850 | 18 | 135 | 6.1 | 22 | 18 | 26 | 7 | 22 | 15 | 66 | 68 | |||||
4 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_1) Glade Guard (Starfire Shafts) Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets. |
|||||||||||||||||
80 | 650 | 650 | 18 | 170 | 6.1 | 22 | 20 | 26 | 7 | 27 | 15 | 69 | 60 | |||||
5 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_glade_guard_2) Glade Guard (Hagbane Tips) The definitive Wood Elf warriors within the armies of Athel Loren, bolstered by magical, poisoned arrow-tips for additional advantage. |
|||||||||||||||||
80 | 600 | 600 | 22 | 170 | 6.1 | 22 | 20 | 26 | 7 | 27 | 15 | 69 | 60 | |||||
6 |
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wardancers_1) Wardancers (Asrai Spears) When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death. |
|||||||||||||||||
100 | 950 | 950 | 30 | 32 | 12 | 49 | 15 | 68 | 70 | |||||||||
7 |
Missile Infantry / Missile Infantry / (wh_dlc05_wef_inf_waywatchers_0) Waywatchers Those who enter Athel Loren without permission must answer for such a transgression. |
|||||||||||||||||
60 | 1200 | 1200 | 26 | 190 | 6.1 | 23 | 28 | 32 | 12 | 28 | 15 | 84 | 72 | |||||
8 |
Melee Infantry / Melee Infantry / (wh_dlc05_wef_inf_wildwood_rangers_0) Wildwood Rangers Agile and deadly in melee - an excellent first-response to impending threats. |
|||||||||||||||||
100 | 900 | 1000 | 48 | 36 | 22 | 36 | 40 | 84 | 80 |