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HomeHome / Total War: WARHAMMER II / Stuff-Snatchers / Buildings / Large Occupied Settlement
Large Occupied Settlement Stuff-SnatchersStuff-Snatchers Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_coast_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

160 Nasty Skulkers
Nasty Skulkers
(wh_dlc06_grn_inf_nasty_skulkers_0)
Melee Infantry
60 Forest Goblin Spider Riders
Forest Goblin Spider Riders
(wh_main_grn_cav_forest_goblin_spider_riders_0)
Melee Cavalry
60 Forest Goblin Spider Rider Archers
Forest Goblin Spider Rider Archers
(wh_main_grn_cav_forest_goblin_spider_riders_1)
Missile Cavalry
160 Night Goblins (Fanatics)
Night Goblins (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
120 Night Goblin Archers (Fanatics)
Night Goblin Archers (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics_1)
Missile Infantry
72 Death Runners
Death Runners
(wh2_main_skv_inf_death_runners_0)
Melee Infantry
120 Gutter Runner Slingers (Poison)
Gutter Runner Slingers (Poison)
(wh2_main_skv_inf_gutter_runner_slingers_1)
Missile Infantry
120 Gutter Runners (Poison)
Gutter Runners (Poison)
(wh2_main_skv_inf_gutter_runners_1)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Nasty Skulkers
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0)
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
160 500 500 26 24 20 16 15 52 40
2
60 Forest Goblin Spider Riders
Cavalry / Melee Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_0)
Forest Goblin Spider Riders
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.
60 400 400 22 27 22 30 75 91 50
3
60 Forest Goblin Spider Rider Archers
Cavalry / Missile Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_1)
Forest Goblin Spider Rider Archers
Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision.
60 450 450 11 100 8.3 20 15 26 14 22 45 85 44
4
160 Night Goblins (Fanatics)
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblin_fanatics)
Night Goblins (Fanatics)
Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that!
160 500 500 26 27 12 24 70 56 44
5
120 Night Goblin Archers (Fanatics)
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1)
Night Goblin Archers (Fanatics)
Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem.
120 575 575 11 115 8.3 24 15 27 7 20 15 54 40
6
72 Death Runners
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_death_runners_0)
Death Runners
Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand.
72 850 825 32 30 22 28 20 80 68
7
120 Gutter Runner Slingers (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1)
Gutter Runner Slingers (Poison)
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 850 850 14 140 8.3 24 26 28 10 20 20 58 54
8
120 Gutter Runners (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1)
Gutter Runners (Poison)
Armed with poison, so even a glancing blow may mean agonising death to the target.
120 850 850 14 70 9.5 12 26 28 14 20 20 58 54