Left Panel
Stuff-Snatchers Faction
Stuff-Snatchers Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_coast_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Nasty Skulkers
(wh_dlc06_grn_inf_nasty_skulkers_0)
Melee Infantry
(wh_dlc06_grn_inf_nasty_skulkers_0)
Melee Infantry
Forest Goblin Spider Riders
(wh_main_grn_cav_forest_goblin_spider_riders_0)
Melee Cavalry
(wh_main_grn_cav_forest_goblin_spider_riders_0)
Melee Cavalry
Forest Goblin Spider Rider Archers
(wh_main_grn_cav_forest_goblin_spider_riders_1)
Missile Cavalry
(wh_main_grn_cav_forest_goblin_spider_riders_1)
Missile Cavalry
Night Goblins (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
Night Goblin Archers (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics_1)
Missile Infantry
(wh_main_grn_inf_night_goblin_fanatics_1)
Missile Infantry
Death Runners
(wh2_main_skv_inf_death_runners_0)
Melee Infantry
(wh2_main_skv_inf_death_runners_0)
Melee Infantry
Gutter Runner Slingers (Poison)
(wh2_main_skv_inf_gutter_runner_slingers_1)
Missile Infantry
(wh2_main_skv_inf_gutter_runner_slingers_1)
Missile Infantry
Gutter Runners (Poison)
(wh2_main_skv_inf_gutter_runners_1)
Missile Infantry
(wh2_main_skv_inf_gutter_runners_1)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0) Nasty Skulkers Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror. |
|||||||||||||||||
160 | 500 | 500 | 26 | 24 | 20 | 16 | 15 | 52 | 40 | |||||||||
2 |
Cavalry / Melee Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_0) Forest Goblin Spider Riders Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
|||||||||||||||||
60 | 400 | 400 | 22 | 27 | 22 | 30 | 75 | 91 | 50 | |||||||||
3 |
Cavalry / Missile Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_1) Forest Goblin Spider Rider Archers Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
|||||||||||||||||
60 | 450 | 450 | 11 | 100 | 8.3 | 20 | 15 | 26 | 14 | 22 | 45 | 85 | 44 | |||||
4 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblin_fanatics) Night Goblins (Fanatics) Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that! |
|||||||||||||||||
160 | 500 | 500 | 26 | 27 | 12 | 24 | 70 | 56 | 44 | |||||||||
5 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1) Night Goblin Archers (Fanatics) Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem. |
|||||||||||||||||
120 | 575 | 575 | 11 | 115 | 8.3 | 24 | 15 | 27 | 7 | 20 | 15 | 54 | 40 | |||||
6 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_death_runners_0) Death Runners Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand. |
|||||||||||||||||
72 | 850 | 825 | 32 | 30 | 22 | 28 | 20 | 80 | 68 | |||||||||
7 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1) Gutter Runner Slingers (Poison) Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
|||||||||||||||||
120 | 850 | 850 | 14 | 140 | 8.3 | 24 | 26 | 28 | 10 | 20 | 20 | 58 | 54 | |||||
8 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1) Gutter Runners (Poison) Armed with poison, so even a glancing blow may mean agonising death to the target. |
|||||||||||||||||
120 | 850 | 850 | 14 | 70 | 9.5 | 12 | 26 | 28 | 14 | 20 | 20 | 58 | 54 |