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Stuff-Snatchers Faction
Stuff-Snatchers Outpost Level 3
Occupied Settlement
During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.
Outpost
Building Name Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_coast_2 |
Building Chain Outpost |
Building Level 3 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 2 construction slots in the settlement (this_building)Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)
Provides Garrison Army
Nasty Skulkers
(wh_dlc06_grn_inf_nasty_skulkers_0)
Melee Infantry
(wh_dlc06_grn_inf_nasty_skulkers_0)
Melee Infantry
Forest Goblin Spider Riders
(wh_main_grn_cav_forest_goblin_spider_riders_0)
Melee Cavalry
(wh_main_grn_cav_forest_goblin_spider_riders_0)
Melee Cavalry
Forest Goblin Spider Rider Archers
(wh_main_grn_cav_forest_goblin_spider_riders_1)
Missile Cavalry
(wh_main_grn_cav_forest_goblin_spider_riders_1)
Missile Cavalry
Night Goblins (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
Night Goblin Archers (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics_1)
Missile Infantry
(wh_main_grn_inf_night_goblin_fanatics_1)
Missile Infantry
Death Runners
(wh2_main_skv_inf_death_runners_0)
Melee Infantry
(wh2_main_skv_inf_death_runners_0)
Melee Infantry
Gutter Runner Slingers (Poison)
(wh2_main_skv_inf_gutter_runner_slingers_1)
Missile Infantry
(wh2_main_skv_inf_gutter_runner_slingers_1)
Missile Infantry
Gutter Runners (Poison)
(wh2_main_skv_inf_gutter_runners_1)
Missile Infantry
(wh2_main_skv_inf_gutter_runners_1)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0) Nasty Skulkers Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror. |
|||||||||||||||||
160 | 500 | 500 | 26 | 24 | 20 | 16 | 15 | 52 | 40 | |||||||||
2 |
Cavalry / Melee Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_0) Forest Goblin Spider Riders Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
|||||||||||||||||
60 | 400 | 400 | 22 | 27 | 22 | 30 | 75 | 91 | 50 | |||||||||
3 |
Cavalry / Missile Cavalry / (wh_main_grn_cav_forest_goblin_spider_riders_1) Forest Goblin Spider Rider Archers Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
|||||||||||||||||
60 | 450 | 450 | 11 | 100 | 8.3 | 20 | 15 | 26 | 14 | 22 | 45 | 85 | 44 | |||||
4 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblin_fanatics) Night Goblins (Fanatics) Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that! |
|||||||||||||||||
160 | 500 | 500 | 26 | 27 | 12 | 24 | 70 | 56 | 44 | |||||||||
5 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1) Night Goblin Archers (Fanatics) Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem. |
|||||||||||||||||
120 | 575 | 575 | 11 | 115 | 8.3 | 24 | 15 | 27 | 7 | 20 | 15 | 54 | 40 | |||||
6 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_death_runners_0) Death Runners Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand. |
|||||||||||||||||
72 | 850 | 825 | 32 | 30 | 22 | 28 | 20 | 80 | 68 | |||||||||
7 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1) Gutter Runner Slingers (Poison) Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
|||||||||||||||||
120 | 850 | 850 | 14 | 140 | 8.3 | 24 | 26 | 28 | 10 | 20 | 20 | 58 | 54 | |||||
8 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1) Gutter Runners (Poison) Armed with poison, so even a glancing blow may mean agonising death to the target. |
|||||||||||||||||
120 | 850 | 850 | 14 | 70 | 9.5 | 12 | 26 | 28 | 14 | 20 | 20 | 58 | 54 |