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HomeHome / Total War: WARHAMMER II / The Scourge of Aquitaine / Buildings / The Awakening Buildings
The Scourge of Aquitaine The Scourge of Aquitaine Buildings

The Awakening Buildings




The Awakening

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_other_ruin)
Level 0
Occupied The Awakening Level 1
Occupied The Awakening Level 1
(wh2_main_special_settlement_the_awakening_other_1)
Level 1
Occupied The Awakening Level 2
Occupied The Awakening Level 2
(wh2_main_special_settlement_the_awakening_other_2)
Level 2
Occupied The Awakening Level 3
Occupied The Awakening Level 3
(wh2_main_special_settlement_the_awakening_other_3)
Level 3
Occupied The Awakening Level 4
Occupied The Awakening Level 4
(wh2_main_special_settlement_the_awakening_other_4)
Level 4
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_other_5)
Level 5
The Awakening
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 The Awakening Ruins The Awakening Level 1
The Awakening Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied The Awakening Level 1 The Awakening Level 2
Occupied The Awakening Level 1
A treacherous path, to be sure, but safety lies beyond to those who can navigate it.
2 1000 Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied The Awakening Level 2 The Awakening Level 3
Occupied The Awakening Level 2
A treacherous path, to be sure, but safety lies beyond to those who can navigate it.
3 2000 Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied The Awakening Level 3 The Awakening Level 4
Occupied The Awakening Level 3
A treacherous path, to be sure, but safety lies beyond to those who can navigate it.
4 4000 Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied The Awakening Level 4 The Awakening Level 5
Occupied The Awakening Level 4
A treacherous path, to be sure, but safety lies beyond to those who can navigate it.
5 6000 Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied The Awakening Level 5 The Awakening Level 6
Occupied The Awakening Level 5
A treacherous path, to be sure, but safety lies beyond to those who can navigate it.
6 9000 Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)