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The Scourge of Aquitaine The Scourge of Aquitaine Buildings

Naggarond Buildings




Naggarond

Ruined Naggarond
Ruined Naggarond
(wh2_main_special_settlement_naggarond_other_ruin)
Level 0
Occupied Naggarond (Level 1)
Occupied Naggarond (Level 1)
(wh2_main_special_settlement_naggarond_other_1)
Level 1
Occupied Naggarond (Level 2)
Occupied Naggarond (Level 2)
(wh2_main_special_settlement_naggarond_other_2)
Level 2
Occupied Naggarond (Level 3)
Occupied Naggarond (Level 3)
(wh2_main_special_settlement_naggarond_other_3)
Level 3
Occupied Naggarond (Level 4)
Occupied Naggarond (Level 4)
(wh2_main_special_settlement_naggarond_other_4)
Level 4
Occupied Naggarond (Level 5)
Occupied Naggarond (Level 5)
(wh2_main_special_settlement_naggarond_other_5)
Level 5
Naggarond
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Naggarond Naggarond Level 1
Ruined Naggarond
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Naggarond (Level 1) Naggarond Level 2
Occupied Naggarond (Level 1)
The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence.
2 1000 Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Naggarond (Level 2) Naggarond Level 3
Occupied Naggarond (Level 2)
Where the Druchii dwell, so too does brutality and disharmony make its home.
3 2000 Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Naggarond (Level 3) Naggarond Level 4
Occupied Naggarond (Level 3)
Gnarled and macabre parapets jut skyward, vengefully grasping at the sky.
4 4000 Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Naggarond (Level 4) Naggarond Level 5
Occupied Naggarond (Level 4)
Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge.
5 6000 Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Naggarond (Level 5) Naggarond Level 6
Occupied Naggarond (Level 5)
Here the full, horrid nature of the Druchii is on display for all to see.
6 9000 Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)