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HomeHome / Total War: WARHAMMER II / The Scourge of Aquitaine / Buildings / Occupied Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 3 The Scourge of AquitaineThe Scourge of Aquitaine Karaz-a-Karak Level 4

Occupied Karaz-a-Karak Level 3

The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.

Towns are larger settlements which offer greater mercantile opportunities, often with an organised watch to hopefully man the walls should Beastmen emerge from the forest. The Empire’s penchant for eccentric buildings and non-existent urban planning sees the towns sprawl beyond the original walls and into squalid foulburgs, where the poorest dwell.

Karaz-a-Karak

Ruined Karaz-a-Karak
Ruined Karaz-a-Karak
(wh2_main_special_settlement_karaz_a_karak_other_ruin)
Karaz-a-Karak Level 0
Occupied Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 1
(wh2_main_special_settlement_karaz_a_karak_other_1)
Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 2
(wh2_main_special_settlement_karaz_a_karak_other_2)
Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 3
(wh2_main_special_settlement_karaz_a_karak_other_3)
Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 4
(wh2_main_special_settlement_karaz_a_karak_other_4)
Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_main_special_settlement_karaz_a_karak_other_5)
Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 3

Building Name

Occupied Karaz-a-Karak Level 3

Level Name

wh2_main_special_settlement_karaz_a_karak_other_3

Building Chain

Karaz-a-Karak

Building Level

4

Create Time

4

Create Cost

3200

Effects

Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units