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Morrslieb's Howlers Faction
Morrslieb's Howlers Outpost Level 2
Small Occupied Settlement
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.
Outpost
Building Name Small Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_coast_1 |
Building Chain Outpost |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 1 construction slot in the settlement (this_building)Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)
Provides Garrison Army
Forsaken
(wh_dlc01_chs_inf_forsaken_0)
Melee Infantry
(wh_dlc01_chs_inf_forsaken_0)
Melee Infantry
Flagellants
(wh_dlc04_emp_inf_flagellants_0)
Melee Infantry
(wh_dlc04_emp_inf_flagellants_0)
Melee Infantry
Night Goblin Squig Hoppers
(wh_dlc06_grn_cav_squig_hoppers_0)
Melee Cavalry
(wh_dlc06_grn_cav_squig_hoppers_0)
Melee Cavalry
Nasty Skulkers
(wh_dlc06_grn_inf_nasty_skulkers_0)
Melee Infantry
(wh_dlc06_grn_inf_nasty_skulkers_0)
Melee Infantry
Grail Reliquae
(wh_dlc07_brt_inf_grail_reliquae_0)
Special
(wh_dlc07_brt_inf_grail_reliquae_0)
Special
Night Goblin Archers (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics_1)
Missile Infantry
(wh_main_grn_inf_night_goblin_fanatics_1)
Missile Infantry
Arachnarok Spider
(wh_main_grn_mon_arachnarok_spider_0)
Melee Infantry
(wh_main_grn_mon_arachnarok_spider_0)
Melee Infantry
Poisoned Wind Globadiers
(wh2_main_skv_inf_poison_wind_globadiers)
Missile Infantry
(wh2_main_skv_inf_poison_wind_globadiers)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc01_chs_inf_forsaken_0) Forsaken Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray. |
|||||||||||||||||
80 | 750 | 750 | 32 | 60 | 36 | 20 | 85 | 92 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0) Flagellants Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance. |
|||||||||||||||||
120 | 600 | 600 | 32 | 33 | 24 | 12 | 0 | 73 | 100 | |||||||||
3 |
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_squig_hoppers_0) Night Goblin Squig Hoppers It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray. |
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60 | 650 | 650 | 25 | 27 | 26 | 18 | 25 | 95 | 50 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0) Nasty Skulkers Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror. |
|||||||||||||||||
160 | 500 | 500 | 26 | 24 | 20 | 16 | 15 | 52 | 40 | |||||||||
5 |
Melee Infantry / Special / (wh_dlc07_brt_inf_grail_reliquae_0) Grail Reliquae The interred remains of Knights are defended violently by those whose existence gives them purpose. |
|||||||||||||||||
1 | 500 | 500 | 24 | 45 | 12 | 28 | 40 | 3474 | 85 | |||||||||
6 |
Siege Engine / Field Artillery / (wh_main_grn_art_doom_diver_catapult) Doom Diver Catapults Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact. |
|||||||||||||||||
44 | 1000 | 1000 | 240 | 400 | 3.7 | 10 | 24 | 5 | 6 | 15 | 53 | 40 | ||||||
7 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_fanatics_1) Night Goblin Archers (Fanatics) Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem. |
|||||||||||||||||
120 | 575 | 575 | 11 | 115 | 8.3 | 24 | 15 | 27 | 7 | 20 | 15 | 54 | 40 | |||||
8 |
War Beast / Melee Infantry / (wh_main_grn_mon_arachnarok_spider_0) Arachnarok Spider With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it. |
|||||||||||||||||
8 | 1900 | 1900 | 58 | 380 | 40 | 30 | 120 | 9973 | 55 | |||||||||
9 |
Melee Infantry / Melee Infantry / (wh2_main_skv_inf_plague_monk_censer_bearer) Plague Monk Censer Bearers Half-mad, swinging their censers violently and damning all those nearby to a pestilent demise. |
|||||||||||||||||
120 | 1050 | 1050 | 31 | 44 | 34 | 25 | 10 | 80 | 72 | |||||||||
10 |
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_poison_wind_globadiers) Poisoned Wind Globadiers When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death. |
|||||||||||||||||
48 | 550 | 550 | 16 | 85 | 6.1 | 18 | 18 | 26 | 6 | 16 | 100 | 76 | 58 | |||||
11 |
War Machine / Chariot / (wh2_main_skv_veh_doomwheel) Doomwheel Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning. |
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25 | 1450 | 1400 | 24 | 270 | 50 | 32 | 100 | 5188 | 65 |