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Jerrod's Errantry Army Military Encampment Level 2
Military Encampment
This settlement is claimed by a rogue force.Military Encampment
Gathering Place
(wh2_main_horde_rogue_settlement_1) Military Encampment Level 0 |
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Building Name Military Encampment |
Level Name wh2_main_horde_rogue_settlement_2 |
Building Chain Military Encampment |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Upkeep: -66% for all units (force_to_force_own){{tr:horde_recruitment_capacity}} +4 (force_to_force_own)
Horde growth: +5 (force_to_force_own)
Owning faction's favoured corruption: +6 (force_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0) Knights of the Blazing Sun Well-armoured and resplendent, the Knights deliver a fierce and destructive charge. |
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60 | 1200 | 1200 | 40 | 42 | 78 | 24 | 130 | 112 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0) Flagellants Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance. |
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120 | 600 | 600 | 32 | 33 | 24 | 12 | 0 | 73 | 100 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh_dlc07_brt_inf_battle_pilgrims_0) Battle Pilgrims Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies… |
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120 | 600 | 600 | 32 | 32 | 18 | 31 | 65 | 69 | 80 | |||||||||
4 |
Cavalry / Shock Cavalry / (wh_main_brt_cav_grail_knights) Grail Knights The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts. |
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60 | 1500 | 1500 | 38 | 38 | 78 | 30 | 120 | 112 | 80 | |||||||||
5 |
Cavalry / Shock Cavalry / (wh_main_brt_cav_knights_of_the_realm) Knights of the Realm The Knights ride down their enemies with a thunderous charge and a cry of valour. |
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60 | 950 | 950 | 32 | 37 | 68 | 26 | 120 | 108 | 75 | |||||||||
6 |
Siege Engine / Field Artillery / (wh_main_emp_art_mortar) Mortars What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
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44 | 650 | 650 | 130 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
7 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
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90 | 600 | 600 | 22 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 69 | 50 | |||||
8 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1) Spearmen (Shields) Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
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120 | 375 | 375 | 20 | 25 | 4 | 42 | 65 | 69 | 60 |