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HomeHome / Total War: WARHAMMER II / Hung Warband / Buildings / Occupied Itza (Level 5)
Occupied Itza (Level 5) Hung WarbandHung Warband Itza Level 6

Occupied Itza (Level 5)

All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.

Itza

Ruined Itza
Ruined Itza
(wh2_main_special_settlement_itza_other_ruin)
Itza Level 0
Occupied Itza (Level 1)
Occupied Itza (Level 1)
(wh2_main_special_settlement_itza_other_1)
Itza Level 1
Occupied Itza (Level 2)
Occupied Itza (Level 2)
(wh2_main_special_settlement_itza_other_2)
Itza Level 2
Occupied Itza (Level 3)
Occupied Itza (Level 3)
(wh2_main_special_settlement_itza_other_3)
Itza Level 3
Occupied Itza (Level 4)
Occupied Itza (Level 4)
(wh2_main_special_settlement_itza_other_4)
Itza Level 4
Occupied Itza (Level 5)
Occupied Itza (Level 5)
(wh2_main_special_settlement_itza_other_5)
Itza Level 5
Occupied Itza (Level 5)

Building Name

Occupied Itza (Level 5)

Level Name

wh2_main_special_settlement_itza_other_5

Building Chain

Itza

Building Level

6

Create Time

6

Create Cost

9000

Effects

Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units