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HomeHome / Total War: WARHAMMER II / Hung Warband / Buildings / Large Occupied Settlement
Large Occupied Settlement Hung WarbandHung Warband Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

8 Gorebeast Chariots
Gorebeast Chariots
(wh_dlc01_chs_cav_gorebeast_chariot)
Chariot
60 Harpies
Harpies
(wh_dlc05_bst_mon_harpies_0)
Melee Infantry
60 Marauder Horsemasters
Marauder Horsemasters
(wh_dlc06_chs_cav_marauder_horsemasters_0)
Missile Cavalry
8 Chaos Chariots
Chaos Chariots
(wh_main_chs_cav_chaos_chariot)
Chariot
60 Chaos Knights
60 Chaos Knights
Chaos Knights
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
60 Chaos Knights (Lances)
60 Chaos Knights (Lances)
Chaos Knights (Lances)
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
60 Marauder Horsemen
Marauder Horsemen
(wh_main_chs_cav_marauder_horsemen_0)
Missile Cavalry
60 Marauder Horsemen (Throwing Axes)
Marauder Horsemen (Throwing Axes)
(wh_main_chs_cav_marauder_horsemen_1)
Missile Cavalry
80 Chaos Warhounds (Poison)
Chaos Warhounds (Poison)
(wh_main_chs_mon_chaos_warhounds_1)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
8 Gorebeast Chariots
War Machine / Chariot / (wh_dlc01_chs_cav_gorebeast_chariot)
Gorebeast Chariots
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
8 1200 1300 30 50 80 32 130 1616 70
2
60 Harpies
Melee Infantry / Melee Infantry / (wh_dlc05_bst_mon_harpies_0)
Harpies
Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!
60 600 600 22 44 20 38 15 87 52
3
60 Marauder Horsemasters
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0)
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
60 750 750 26 90 8.3 18 26 26 30 26 50 98 54
4
8 Chaos Chariots
War Machine / Chariot / (wh_main_chs_cav_chaos_chariot)
Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
8 750 950 22 40 76 28 110 1402 70
5
60 Chaos Knights
Cavalry / Melee Cavalry / (wh_main_chs_cav_chaos_knights_0)
Chaos Knights
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
60 1400 1450 44 46 44 50 150 130 74
6
60 Chaos Knights (Lances)
Cavalry / Shock Cavalry / (wh_main_chs_cav_chaos_knights_1)
Chaos Knights (Lances)
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
60 1500 1600 42 46 80 34 150 130 74
7
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 500 500 22 80 7.4 16 22 24 24 20 15 91 48
8
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 600 600 27 70 6.7 12 22 24 24 26 45 91 48
9
80 Chaos Warhounds (Poison)
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1)
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
80 475 475 26 22 18 17 15 76 38