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HomeHome / Total War: WARHAMMER II / Hung Warband / Buildings / Gathering Place
Gathering Place Hung WarbandHung Warband Military Encampment Level 1

Gathering Place

This small settlement is claimed by a rogue force.

Military Encampment

Gathering Place
Gathering Place
(wh2_main_horde_rogue_settlement_1)
Military Encampment Level 0
Military Encampment
Military Encampment
(wh2_main_horde_rogue_settlement_2)
Military Encampment Level 1
Gathering Place

Building Name

Gathering Place

Level Name

wh2_main_horde_rogue_settlement_1

Building Chain

Military Encampment

Building Level

1

Create Time

1

Create Cost

1

Effects

Upkeep: -66% for all units (force_to_force_own)
Horde growth: +1 (force_to_force_own)
Owning faction's favoured corruption: +4 (force_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
8 Gorebeast Chariots
War Machine / Chariot / (wh_dlc01_chs_cav_gorebeast_chariot)
Gorebeast Chariots
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
8 1200 1300 30 50 80 32 130 1616 70
2
60 Harpies
Melee Infantry / Melee Infantry / (wh_dlc05_bst_mon_harpies_0)
Harpies
Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!
60 600 600 22 44 20 38 15 87 52
3
60 Marauder Horsemasters
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0)
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
60 750 750 26 90 8.3 18 26 26 30 26 50 98 54
4
8 Chaos Chariots
War Machine / Chariot / (wh_main_chs_cav_chaos_chariot)
Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
8 750 950 22 40 76 28 110 1402 70
5
60 Chaos Knights
Cavalry / Melee Cavalry / (wh_main_chs_cav_chaos_knights_0)
Chaos Knights
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
60 1400 1450 44 46 44 50 150 130 74
6
60 Chaos Knights (Lances)
Cavalry / Shock Cavalry / (wh_main_chs_cav_chaos_knights_1)
Chaos Knights (Lances)
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
60 1500 1600 42 46 80 34 150 130 74
7
60 Marauder Horsemen
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0)
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
60 500 500 22 80 7.4 16 22 24 24 20 15 91 48
8
60 Marauder Horsemen (Throwing Axes)
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1)
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
60 600 600 27 70 6.7 12 22 24 24 26 45 91 48
9
80 Chaos Warhounds (Poison)
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1)
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
80 475 475 26 22 18 17 15 76 38