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Hung Warband Faction
Hung Warband Military Encampment Level 1
Gathering Place
This small settlement is claimed by a rogue force.Military Encampment
Gathering Place
(wh2_main_horde_rogue_settlement_1) Military Encampment Level 0 |
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Building Name Gathering Place |
Level Name wh2_main_horde_rogue_settlement_1 |
Building Chain Military Encampment |
Building Level 1 |
Create Time 1 |
Create Cost 1 |
Effects
Upkeep: -66% for all units (force_to_force_own)Horde growth: +1 (force_to_force_own)
Owning faction's favoured corruption: +4 (force_to_region_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
War Machine / Chariot / (wh_dlc01_chs_cav_gorebeast_chariot) Gorebeast Chariots Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
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8 | 1200 | 1300 | 30 | 50 | 80 | 32 | 130 | 1616 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc05_bst_mon_harpies_0) Harpies Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast! |
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60 | 600 | 600 | 22 | 44 | 20 | 38 | 15 | 87 | 52 | |||||||||
3 |
Cavalry / Missile Cavalry / (wh_dlc06_chs_cav_marauder_horsemasters_0) Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
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60 | 750 | 750 | 26 | 90 | 8.3 | 18 | 26 | 26 | 30 | 26 | 50 | 98 | 54 | |||||
4 |
War Machine / Chariot / (wh_main_chs_cav_chaos_chariot) Chaos Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
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8 | 750 | 950 | 22 | 40 | 76 | 28 | 110 | 1402 | 70 | |||||||||
5 |
Cavalry / Melee Cavalry / (wh_main_chs_cav_chaos_knights_0) Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
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60 | 1400 | 1450 | 44 | 46 | 44 | 50 | 150 | 130 | 74 | |||||||||
6 |
Cavalry / Shock Cavalry / (wh_main_chs_cav_chaos_knights_1) Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
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60 | 1500 | 1600 | 42 | 46 | 80 | 34 | 150 | 130 | 74 | |||||||||
7 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_0) Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 500 | 500 | 22 | 80 | 7.4 | 16 | 22 | 24 | 24 | 20 | 15 | 91 | 48 | |||||
8 |
Cavalry / Missile Cavalry / (wh_main_chs_cav_marauder_horsemen_1) Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
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60 | 600 | 600 | 27 | 70 | 6.7 | 12 | 22 | 24 | 24 | 26 | 45 | 91 | 48 | |||||
9 |
Melee Infantry / Melee Infantry / (wh_main_chs_mon_chaos_warhounds_1) Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
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80 | 475 | 475 | 26 | 22 | 18 | 17 | 15 | 76 | 38 |