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HomeHome / Total War: WARHAMMER II / Hung Warband / Buildings / Occupied Massif Orcal (Level 1)
Occupied Massif Orcal (Level 1) Hung WarbandHung Warband Massif Orcal Level 2

Occupied Massif Orcal (Level 1)

The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.

Hamlets are small settlements, often no more than two or three buildings clumped together. They will usually form around farmsteads, coaching inns, crossroads or bridges – places where foot traffic is common and Roadwardens occasional pass through. They cling to the Emperor’s highways, offering pin-pricks of civilisation amidst the unforgiving forest.

Massif Orcal

Ruined Massif Orcal
Ruined Massif Orcal
(wh2_dlc15_special_settlement_massif_orcal_other_ruin)
Massif Orcal Level 0
Occupied Massif Orcal (Level 1)
Occupied Massif Orcal (Level 1)
(wh2_dlc15_special_settlement_massif_orcal_other_1)
Massif Orcal Level 1
Occupied Massif Orcal (Level 2)
Occupied Massif Orcal (Level 2)
(wh2_dlc15_special_settlement_massif_orcal_other_2)
Massif Orcal Level 2
Occupied Massif Orcal (Level 3)
Occupied Massif Orcal (Level 3)
(wh2_dlc15_special_settlement_massif_orcal_other_3)
Massif Orcal Level 3
Occupied Massif Orcal (Level 4)
Occupied Massif Orcal (Level 4)
(wh2_dlc15_special_settlement_massif_orcal_other_4)
Massif Orcal Level 4
Occupied Massif Orcal (Level 5)
Occupied Massif Orcal (Level 5)
(wh2_dlc15_special_settlement_massif_orcal_other_5)
Massif Orcal Level 5
Occupied Massif Orcal (Level 1)

Building Name

Occupied Massif Orcal (Level 1)

Level Name

wh2_dlc15_special_settlement_massif_orcal_other_1

Building Chain

Massif Orcal

Building Level

2

Create Time

2

Create Cost

1000

Effects

Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units