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Mengil's Manflayers Faction
Mengil's Manflayers Occupied Settlement Level 2
Small Occupied Settlement
This small settlement is claimed by a rogue force.Occupied Settlement
Building Name Small Occupied Settlement |
Level Name wh2_main_rogue_settlement_minor_1 |
Building Chain Occupied Settlement |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 1 construction slot in the settlement (this_building)Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)
Provides Garrison Army
Reaper Bolt Throwers
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
Dark Riders (Shields)
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
Black Ark Corsairs
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
Black Ark Corsairs (Handbows)
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
Shades (Dual Weapons)
(wh2_main_def_inf_shades_1)
Missile Infantry
(wh2_main_def_inf_shades_1)
Missile Infantry
Shades (Greatswords)
(wh2_main_def_inf_shades_2)
Missile Infantry
(wh2_main_def_inf_shades_2)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (wh2_main_def_art_reaper_bolt_thrower) Reaper Bolt Throwers Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves. |
|||||||||||||||||
32 | 700 | 700 | 150 | 350 | 6.1 | 10 | 24 | 2 | 15 | 30 | 63 | 70 | ||||||
2 |
Cavalry / Shock Cavalry / (wh2_main_def_cav_dark_riders_1) Dark Riders (Shields) Their shields ensure that these riders can get in amongst the fray and remain there. |
|||||||||||||||||
60 | 500 | 500 | 24 | 26 | 40 | 28 | 65 | 89 | 55 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh2_main_def_inf_black_ark_corsairs_0) Black Ark Corsairs The cut and thrust of melee is child's play to those trained on tumultuous seas. |
|||||||||||||||||
100 | 650 | 650 | 36 | 28 | 20 | 28 | 80 | 69 | 66 | |||||||||
4 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_black_ark_corsairs_1) Black Ark Corsairs (Handbows) Defeat and conquest, at the end of a quarrel. |
|||||||||||||||||
100 | 750 | 750 | 12 | 70 | 5.6 | 16 | 32 | 28 | 16 | 28 | 80 | 69 | 66 | |||||
5 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_1) Shades (Dual Weapons) The twin blades of these spurned Elves are brought to bear with truly brutal results. |
|||||||||||||||||
80 | 1050 | 1050 | 15 | 130 | 6.7 | 18 | 40 | 30 | 20 | 36 | 30 | 84 | 68 | |||||
6 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_2) Shades (Greatswords) The strength of these spiteful warriors is borne out by the horrific power of their weapons. |
|||||||||||||||||
80 | 1150 | 1150 | 15 | 130 | 6.7 | 18 | 40 | 36 | 20 | 32 | 30 | 84 | 68 |