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Vashnaar's Conquest Faction
Vashnaar's Conquest Outpost Level 2
Small Occupied Settlement
The Norse tribes are mainly nomadic, making their camps where they may and moving on when the dark energies wane.Northmen have little concept of nation or allegiance beyond their immediate tribe; they recognise no border beyond the horizon. They settle where they can, laying camp wherever the dark energies wax strongest, and following signs planted by their capricious Gods. Inland camps are rarer as Norse tribes tend to stay near the coasts for sustenance, especially if they have longships in tow.
Outpost
Building Name Small Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_1 |
Building Chain Outpost |
Building Level 2 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 1 construction slot in the settlement (this_building)Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +12 (province_to_province_own_unseen)
Owning faction's favoured corruption: +4 (region_to_region_own)
Provides Garrison Army
Chaos Warriors (Great Weapons)
(wh_dlc01_chs_inf_chaos_warriors_2)
Melee Infantry
(wh_dlc01_chs_inf_chaos_warriors_2)
Melee Infantry
Chosen (Halberds)
(wh_dlc01_chs_inf_chosen_2)
Melee Infantry
(wh_dlc01_chs_inf_chosen_2)
Melee Infantry
Chaos Knights
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
(wh_main_chs_cav_chaos_knights_0)
Melee Cavalry
Chaos Knights (Lances)
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
(wh_main_chs_cav_chaos_knights_1)
Shock Cavalry
Chaos Warriors
(wh_main_chs_inf_chaos_warriors_0)
Melee Infantry
(wh_main_chs_inf_chaos_warriors_0)
Melee Infantry
Chaos Warriors (Halberds)
(wh_main_chs_inf_chaos_warriors_1)
Melee Infantry
(wh_main_chs_inf_chaos_warriors_1)
Melee Infantry
Chosen
(wh_main_chs_inf_chosen_0)
Melee Infantry
(wh_main_chs_inf_chosen_0)
Melee Infantry
Chosen (Great Weapons)
(wh_main_chs_inf_chosen_1)
Melee Infantry
(wh_main_chs_inf_chosen_1)
Melee Infantry
Reaper Bolt Throwers
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
Cold One Chariots
(wh2_main_def_cav_cold_one_chariot)
Chariot
(wh2_main_def_cav_cold_one_chariot)
Chariot
Cold One Knights
(wh2_main_def_cav_cold_one_knights_0)
Shock Cavalry
(wh2_main_def_cav_cold_one_knights_0)
Shock Cavalry
Cold One Dread Knights
(wh2_main_def_cav_cold_one_knights_1)
Melee Cavalry
(wh2_main_def_cav_cold_one_knights_1)
Melee Cavalry
Darkshards (Shields)
(wh2_main_def_inf_darkshards_1)
Missile Infantry
(wh2_main_def_inf_darkshards_1)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh_dlc01_chs_inf_chaos_warriors_2) Chaos Warriors (Great Weapons) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||
100 | 850 | 900 | 36 | 38 | 26 | 32 | 100 | 90 | 75 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc01_chs_inf_chosen_2) Chosen (Halberds) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||
80 | 1400 | 1500 | 36 | 46 | 16 | 56 | 120 | 131 | 85 | |||||||||
3 |
Siege Engine / Field Artillery / (wh_main_chs_art_hellcannon) Hellcannon The Hellcannon has a deadly sentience, firing bolts of eldritch fury over great distances. |
|||||||||||||||||
12 | 1200 | 1300 | 334 | 420 | 5.6 | 18 | 28 | 5 | 14 | 30 | 155 | 70 | ||||||
4 |
Cavalry / Melee Cavalry / (wh_main_chs_cav_chaos_knights_0) Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||
60 | 1400 | 1450 | 44 | 46 | 44 | 50 | 150 | 130 | 74 | |||||||||
5 |
Cavalry / Shock Cavalry / (wh_main_chs_cav_chaos_knights_1) Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||
60 | 1500 | 1600 | 42 | 46 | 80 | 34 | 150 | 130 | 74 | |||||||||
6 |
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chaos_warriors_0) Chaos Warriors Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||
100 | 750 | 800 | 36 | 36 | 20 | 44 | 155 | 90 | 75 | |||||||||
7 |
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chaos_warriors_1) Chaos Warriors (Halberds) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||
100 | 850 | 900 | 30 | 34 | 10 | 42 | 100 | 90 | 75 | |||||||||
8 |
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chosen_0) Chosen Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||
80 | 1250 | 1300 | 46 | 48 | 26 | 60 | 180 | 131 | 85 | |||||||||
9 |
Melee Infantry / Melee Infantry / (wh_main_chs_inf_chosen_1) Chosen (Great Weapons) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||
80 | 1450 | 1500 | 48 | 50 | 32 | 46 | 120 | 131 | 85 | |||||||||
10 |
Siege Engine / Field Artillery / (wh2_main_def_art_reaper_bolt_thrower) Reaper Bolt Throwers Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves. |
|||||||||||||||||
32 | 700 | 700 | 150 | 350 | 6.1 | 10 | 24 | 2 | 15 | 30 | 63 | 70 | ||||||
11 |
War Machine / Chariot / (wh2_main_def_cav_cold_one_chariot) Cold One Chariots A charge so devastating that it rends the flesh and bone from its victims. |
|||||||||||||||||
12 | 1100 | 1100 | 24 | 44 | 50 | 23 | 110 | 1512 | 65 | |||||||||
12 |
Cavalry / Shock Cavalry / (wh2_main_def_cav_cold_one_knights_0) Cold One Knights Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close. |
|||||||||||||||||
48 | 1000 | 1000 | 29 | 42 | 44 | 26 | 125 | 120 | 75 | |||||||||
13 |
Cavalry / Melee Cavalry / (wh2_main_def_cav_cold_one_knights_1) Cold One Dread Knights Their charge protected by heavy barding, these mounted warriors wield mighty blades to slash and gore. |
|||||||||||||||||
48 | 1300 | 1300 | 40 | 48 | 36 | 42 | 155 | 138 | 80 | |||||||||
14 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_darkshards_1) Darkshards (Shields) True to their name, they wither their enemies with volleys of black-tipped arrows. |
|||||||||||||||||
90 | 650 | 650 | 14 | 125 | 4.8 | 18 | 18 | 24 | 6 | 24 | 85 | 63 | 56 | |||||
15 |
Melee Infantry / Melee Infantry / (wh2_main_def_mon_black_dragon) Black Dragon Poison, horns, claws and teeth; a myriad ways to destroy the foe. |
|||||||||||||||||
1 | 2100 | 2100 | 50 | 520 | 50 | 46 | 80 | 7324 | 70 |