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Konquata Buildings




Konquata

Ruined Konquata
Ruined Konquata
(wh2_main_special_settlement_konquata_other_ruin)
Level 0
Occupied Konquata
Occupied Konquata
(wh2_main_special_settlement_konquata_other_1)
Level 1
Occupied Konquata
Occupied Konquata
(wh2_main_special_settlement_konquata_other_2)
Level 2
Occupied Konquata
Occupied Konquata
(wh2_main_special_settlement_konquata_other_3)
Level 3
Occupied Konquata
Occupied Konquata
(wh2_main_special_settlement_konquata_other_4)
Level 4
Occupied Konquata
Occupied Konquata
(wh2_main_special_settlement_konquata_other_5)
Level 5
Konquata
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Konquata Konquata Level 1
Ruined Konquata
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Konquata Konquata Level 2
Occupied Konquata
The Empire is riddled with homesteads, farms and tiny groups of sullen houses filled with sullen folk.
2 800 Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Konquata Konquata Level 3
Occupied Konquata
Villages dot the Empire, usually comprising a marktplaz, a tavern, and a stockade – if their denizens are lucky.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Konquata Konquata Level 4
Occupied Konquata
The towns of the Empire are walled islands of civilisation amidst the unrelenting and hostile wilderness.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Konquata Konquata Level 5
Occupied Konquata
Cities are massive places, crammed with ramshackle buildings – all teeming with the stench of mankind.
5 4800 Grants 5 construction slots in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Konquata Konquata Level 6
Occupied Konquata
The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.
6 7200 Grants 7 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)