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Celestial Storm Faction
Celestial Storm Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_coast_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_cold_one_spearmen_1) Cold One Spear-Riders A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time. |
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48 | 1000 | 1000 | 26 | 48 | 32 | 26 | 120 | 130 | 75 | |||||||||
2 |
Cavalry / Melee Cavalry / (wh2_main_lzd_cav_cold_ones_1) Cold One Riders Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs. |
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48 | 850 | 850 | 31 | 50 | 32 | 26 | 120 | 130 | 75 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_1) Saurus Spears (Shields) Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw. |
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100 | 800 | 800 | 24 | 42 | 10 | 38 | 95 | 102 | 75 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_1) Saurus Warriors (Shields) Holding the line against the enemy charge, braced with shields and fierce with primordial determination. |
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100 | 800 | 800 | 29 | 52 | 16 | 34 | 95 | 102 | 75 | |||||||||
5 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors) Kroxigors The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties. |
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16 | 1000 | 1000 | 26 | 95 | 22 | 26 | 100 | 510 | 70 |