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HomeHome / Total War: WARHAMMER II / Celestial Storm / Buildings / Large Occupied Settlement
Large Occupied Settlement Celestial StormCelestial Storm Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_minor_coast_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_minor_coast_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

48 Cold One Spear-Riders
48 Cold One Spear-Riders
Cold One Spear-Riders
(wh2_main_lzd_cav_cold_one_spearmen_1)
Shock Cavalry
100 Saurus Spears (Shields)
Saurus Spears (Shields)
(wh2_main_lzd_inf_saurus_spearmen_1)
Melee Infantry
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
48 Cold One Spear-Riders
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_cold_one_spearmen_1)
Cold One Spear-Riders
A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time.
48 1000 1000 26 48 32 26 120 130 75
2
48 Cold One Riders
Cavalry / Melee Cavalry / (wh2_main_lzd_cav_cold_ones_1)
Cold One Riders
Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs.
48 850 850 31 50 32 26 120 130 75
3
100 Saurus Spears (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_spearmen_1)
Saurus Spears (Shields)
Watch as the foe throws itself upon these warriors' spears. Those who survive must then face shield and claw.
100 800 800 24 42 10 38 95 102 75
4
100 Saurus Warriors (Shields)
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_saurus_warriors_1)
Saurus Warriors (Shields)
Holding the line against the enemy charge, braced with shields and fierce with primordial determination.
100 800 800 29 52 16 34 95 102 75
5
16 Kroxigors
Melee Infantry / Melee Infantry / (wh2_main_lzd_mon_kroxigors)
Kroxigors
The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties.
16 1000 1000 26 95 22 26 100 510 70