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High Elves Faction
High Elves Buildings
The Pyramid of Nagash Buildings
The Pyramid of Nagash
The Pyramid of Nagash | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
The Pyramid of Nagash Level 1 Ruins This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
The Pyramid of Nagash Level 2 Occupied Pyramid of Nagash (Elven Hamlet) Even the noble High Elves must have humble beginnings. Well, some of them. |
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2 | 800 |
{{tr:ritual_currency}} generated: 1 (region_to_region_own) Income from all buildings: +30% (all regions in this province) Income generated: 100 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +8 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
The Pyramid of Nagash Level 3 Occupied Pyramid of Nagash (Elven Village) Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure. |
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3 | 1600 |
{{tr:ritual_currency}} generated: 1 (region_to_region_own) Income from all buildings: +35% (all regions in this province) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +15 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
The Pyramid of Nagash Level 4 Occupied Pyramid of Nagash (Elven Town) The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade. |
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4 | 3200 |
{{tr:ritual_currency}} generated: 1 (region_to_region_own) Untainted: +1 (region_to_region_own) Income from all buildings: +40% (all regions in this province) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +22 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
The Pyramid of Nagash Level 5 Occupied Pyramid of Nagash (Elven City) Look upon an Asur city, and let none think the High Elves any less resplendent or mighty. |
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5 | 4800 |
{{tr:ritual_currency}} generated: 1 (region_to_region_own) Untainted: +1 (region_to_region_own) Income from all buildings: +45% (all regions in this province) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
The Pyramid of Nagash Level 6 Occupied Pyramid of Nagash (Spired Citadel) The great Elven capitals stand proud and vast, so that all may gaze in wonderment. |
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6 | 7200 |
{{tr:ritual_currency}} generated: 1 (region_to_region_own) Untainted: +2 (region_to_region_own) Income from all buildings: +50% (all regions in this province) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +38 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |