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Fortress of Dawn Faction
Fortress of Dawn Buildings
Massif Orcal Buildings
Massif Orcal
Massif Orcal | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Massif Orcal Level 1 Ruined Massif Orcal This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Massif Orcal Level 2 Massif Orcal (Elven Hamlet) Even the noble High Elves must have humble beginnings. Well, some of them. |
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2 | 800 |
Way-fragments generated: 1 (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income generated: 100 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) {{tr:public_order_effect}}: +3 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Massif Orcal Level 3 Massif Orcal (Elven Village) Though the Sundering left its scars on the world, the High Elves endeavour to rebuild and endure. |
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3 | 1600 |
Way-fragments generated: 1 (region_to_region_own) Grants 4 construction slots in the settlement (this_building) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Massif Orcal Level 4 Massif Orcal (Elven Town) The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade. |
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4 | 3200 |
Way-fragments generated: 1 (region_to_region_own) Untainted: +1 (region_to_region_own) Grants 6 construction slots in the settlement (this_building) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) {{tr:public_order_effect}}: +4 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Massif Orcal Level 5 Massif Orcal (Elven City) Look upon an Asur city, and let none think the High Elves any less resplendent or mighty. |
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5 | 4800 |
Way-fragments generated: 1 (region_to_region_own) Untainted: +1 (region_to_region_own) Grants 8 construction slots in the settlement (this_building) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Massif Orcal Level 6 Massif Orcal (Spired Citadel) The great Elven capitals stand proud and vast, so that all may gaze in wonderment. |
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6 | 7200 |
Way-fragments generated: 1 (region_to_region_own) Untainted: +2 (region_to_region_own) Grants 9 construction slots in the settlement (this_building) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) {{tr:public_order_effect}}: +5 (province_to_province_own_unseen) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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