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![Occupied Karaz-a-Karak Level 4](images/warhammer2/buildings/icons/dwarf_city_karaz_a_karak.png)
![Chrace](images/warhammer2/flags/wh2_main_hef_chrace/mon_24.png)
Occupied Karaz-a-Karak Level 4
Look upon an Asur city, and let none think the High Elves any less resplendent or mighty.Karaz-a-Karak
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Building Name Occupied Karaz-a-Karak Level 4 |
Level Name wh2_main_special_settlement_karaz_a_karak_hef_4 |
Building Chain Karaz-a-Karak |
Building Level 5 |
Create Time 5 |
Create Cost 4800 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/icon_ritual_currency_hef.png)
![](images/warhammer2/campaign_ui/effect_bundles/religion.png)
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Provides Garrison Army
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0) Archers The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
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90 | 475 | 475 | 19 | 180 | 6.1 | 24 | 16 | 24 | 4 | 14 | 15 | 63 | 60 | |||||
2 |
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0) Spearmen All High Elves, both highborn and low, must defend Ulthuan to the last. |
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120 | 500 | 500 | 20 | 25 | 4 | 38 | 95 | 63 | 70 |