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HomeHome / Total War: WARHAMMER II / Blue Vipers Waaagh! / Buildings / Occupied Konquata Buildings
Blue Vipers Waaagh! Blue Vipers Waaagh! Buildings

Occupied Konquata Buildings




Occupied Konquata

Ruined Konquata
Ruined Konquata
(wh2_main_special_settlement_konquata_savage_ruin)
Level 0
Occupied Konquata (Savage Orc Gathering)
Occupied Konquata (Savage Orc Gathering)
(wh2_main_special_settlement_konquata_savage_1)
Level 1
Occupied Konquata (Savage Orc Camp)
Occupied Konquata (Savage Orc Camp)
(wh2_main_special_settlement_konquata_savage_2)
Level 2
Occupied Konquata (Savage Orc Host)
Occupied Konquata (Savage Orc Host)
(wh2_main_special_settlement_konquata_savage_3)
Level 3
Occupied Konquata
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Konquata Occupied Konquata Level 1
Ruined Konquata
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Konquata (Savage Orc Gathering) Occupied Konquata Level 2
Occupied Konquata (Savage Orc Gathering)
Savage Orcs are nomadic, but there are certain areas, deep in the Badlands, where they gather.
2 800 Grants 1 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Konquata (Savage Orc Camp) Occupied Konquata Level 3
Occupied Konquata (Savage Orc Camp)
A Savage Orc camp is an even more disorganised rabble of tents than a traditional Orc settlement.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Konquata (Savage Orc Host) Occupied Konquata Level 4
Occupied Konquata (Savage Orc Host)
Savage Orcs can Waaagh! just like any Greenskin, giving thanks to Gork or Mork before charging off.
4 3200 Grants 3 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)