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HomeHome / Total War: WARHAMMER II / New World Colonies / Buildings / Miragliano (City-State)
Miragliano (City-State) New World ColoniesNew World Colonies Miragliano Level 6

Miragliano (City-State)

The greatest cities of the Empire are self-governing capitals, more powerful than the provinces they sit within.

The city-states, of which there are few, are massive conurbations – great urban environments containing the full gamut of the strange and bizarre, from artillery schools, menageries of grotesque beasts to eldritch colleges of learning. Altdorf, Nuln and Middenheim are the most famous of these great cities, as was Marienburg before it infamously seceded from the Empire in 2429.

Miragliano

Miragliano Ruins
Miragliano Ruins
(wh_main_special_settlement_miragliano_ruin)
Miragliano Level 0
Miragliano (Hamlet)
Miragliano (Hamlet)
(wh_main_special_settlement_miragliano_1_teb)
Miragliano Level 1
Miragliano (Village)
Miragliano (Village)
(wh_main_special_settlement_miragliano_2_teb)
Miragliano Level 2
Miragliano (Town)
Miragliano (Town)
(wh_main_special_settlement_miragliano_3_teb)
Miragliano Level 3
Miragliano (City)
Miragliano (City)
(wh_main_special_settlement_miragliano_4_teb)
Miragliano Level 4
Miragliano (City-State)
Miragliano (City-State)
(wh_main_special_settlement_miragliano_5_teb)
Miragliano Level 5
Miragliano (City-State)

Building Name

Miragliano (City-State)

Level Name

wh_main_special_settlement_miragliano_5_teb

Building Chain

Miragliano

Building Level

6

Create Time

6

Create Cost

7200

Effects

Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +13% (all regions in adjacent provinces)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Clockwork Bombs (region_to_region_own)

Provides Garrison Army

44 Great Cannons
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
44 Mortars
44 Mortars
44 Mortars
Mortars
(wh_main_emp_art_mortar)
Field Artillery
90 Crossbowmen
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
120 Halberdiers
120 Halberdiers
120 Halberdiers
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
90 Handgunners
90 Handgunners
90 Handgunners
90 Handgunners
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
120 Spearmen (Shields)
120 Spearmen (Shields)
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Melee Infantry
120 Swordsmen
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry

Recruitable Units

No Recruitable Units