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Special Port Buildings




Special Port

Ruined Port of Nagronath
Ruined Port of Nagronath
(wh_twa03_special_albion_port_def_ruin)
Level 0
Forsaken Port of Nagronath
Forsaken Port of Nagronath
(wh_twa03_special_albion_port_def_1)
Level 1
Restored Port of Nagronath
Restored Port of Nagronath
(wh_twa03_special_albion_port_def_2)
Level 2
Special Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Port of Nagronath Special Port Level 1
Ruined Port of Nagronath
This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
0 0
2 Forsaken Port of Nagronath Special Port Level 2
Forsaken Port of Nagronath
The centuries-old wreckages of two beached Black Arks provide the Druchii with their most solid naval foothold in Albion.
1 800 Income generated per 100 [[img:icon_slaves]][[/img]]slaves in the province: 10 (building_to_building_own)
Immune to High Seas attrition (factionwide)
Income generated: 400 (building_to_building_own)
Growth: +20 (region_to_province_own)
3 Restored Port of Nagronath Special Port Level 3
Restored Port of Nagronath
Returned to its former glory, this great port is now as defensible as the mighty Black Arks that once stood in its place.
3 3200 Income generated per 100 [[img:icon_slaves]][[/img]]slaves in the province: 15 (building_to_building_own)
Immune to High Seas attrition (factionwide)
Income generated: 800 (building_to_building_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Adds walls to the settlement (region_to_region_own)