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Overgrown Hexoatl Buildings




Overgrown Hexoatl

Ruined Hexoatl
Ruined Hexoatl
(wh_dlc05_special_settlement_hexoatl_ruin_wef)
Level 0
Occupied Hexoatl
Occupied Hexoatl
(wh_dlc05_special_settlement_hexoatl_1_wef)
Level 1
Overgrown Hexoatl
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Hexoatl Overgrown Hexoatl Level 1
Ruined Hexoatl
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Hexoatl Overgrown Hexoatl Level 2
Occupied Hexoatl
This city has been reclaimed by the forest; nothing remains but overgrown ruins and the vestiges of a failed civilisation.
1 250 [HIDDEN] (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +10% (factionwide)
{{tr:public_order_effect}}: +6 (province_to_province_own_unseen)
Untainted: +2 (region_to_region_own)