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Rictus Clan-Nest Faction
Rictus Clan-Nest Buildings
Dye Production Buildings
Dye Production
Cinnabar Mining Pit
(wh2_main_skv_resource_dyes_1) Level 0 |
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Dye Production | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Dye Production Level 1 Cinnabar Mining Pit While red rock is not as prized as green rock, it still has its uses as dyes for banners and armour. |
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2 | 800 |
Income generated: 80 (building_to_building_own) Dyes resource production: 20 ounces (building_to_building_own) Untainted: +1 (region_to_region_own) |
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2 |
Dye Production Level 2 Cinnabar Mine Blood rock mines are larger excavation sites, made when substantial cinnabar deposits are discovered. |
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3 | 1600 |
Income generated: 90 (building_to_building_own) Dyes resource production: 30 ounces (building_to_building_own) Untainted: +1 (region_to_region_own) |
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3 |
Dye Production Level 3 Dyemaker Skaven dye-plants are arcane-chemical nightmares that spew out toxic waste in an attempt to create… something. |
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4 | 3200 |
Income generated: 100 (building_to_building_own) Dyes resource production: 45 ounces (building_to_building_own) Untainted: +2 (region_to_region_own) |