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![Greenskin Stronghold](images/warhammer2/buildings/icons/greenskins_orc_city.png)
![Red Cloud Waaagh!](images/warhammer2/flags/wh2_dlc14_grn_red_cloud/mon_24.png)
Greenskin Stronghold
The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.The Greenskins have thrived these past millennia arguably because they have been able to take the Dwarfholds from the stunties, as the bearded gits retreated in the aftermath of their disastrous decline. Orcs have ever been opportunists, taking the Dwarfholds and the riches in their deep vaults without pause. Since they were established as the new landlords, the Greenskins have been almost impossible to shift, allowing their dominance of the surrounding regions to grow.
Major Coastal Settlement
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Building Name Greenskin Stronghold |
Level Name wh_main_grn_settlement_major_5_coast |
Building Chain Major Coastal Settlement |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
![](images/warhammer2/campaign_ui/effect_bundles/construction.png)
![](images/warhammer2/campaign_ui/effect_bundles/icon_income_plus.png)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/growth.png)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
![](images/warhammer2/campaign_ui/effect_bundles/army.png)
Provides Garrison Army
Goblin Big Boss
(wh_main_grn_cha_goblin_big_boss_0)
Command
(wh_main_grn_cha_goblin_big_boss_0)
Command
Night Goblin Archers
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
Night Goblins (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
Trolls
(wh_main_grn_mon_trolls)
Melee Infantry
(wh_main_grn_mon_trolls)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers) Goblin Archers Goblin Archers can pepper the enemy from afar, with varying success. |
|||||||||||||||||
120 | 375 | 375 | 11 | 115 | 8.3 | 24 | 10 | 24 | 5 | 15 | 25 | 51 | 40 | |||||
2 |
Melee Infantry / Melee Infantry / (wh_main_grn_inf_goblin_spearmen) Goblins The spear is a solid weapon; piercing and defensive. Goblins, however… |
|||||||||||||||||
160 | 300 | 300 | 20 | 25 | 8 | 26 | 80 | 56 | 50 |