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The Huntsmarshal's Expedition Fort Level 6
Impregnable Fort
From the safety of a fortified position, warriors fire destructive ordnance upon approaching attackers.Fort
Building Name Impregnable Fort |
Level Name wh2_main_special_empire_fort_emp_5 |
Building Chain Fort |
Building Level 6 |
Create Time 6 |
Create Cost 7200 |
Effects
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)Growth: +80 (region_to_province_own)
Untainted: +10 (region_to_region_own)
Improved tower projectiles: Clockwork Bombs (region_to_region_own)
Provides Garrison Army
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
(wh_main_emp_art_great_cannon)
Field Artillery
Helblaster Volley Guns
(wh_main_emp_art_helblaster_volley_gun)
Field Artillery
(wh_main_emp_art_helblaster_volley_gun)
Field Artillery
Helstorm Rocket Battery
(wh_main_emp_art_helstorm_rocket_battery)
Field Artillery
(wh_main_emp_art_helstorm_rocket_battery)
Field Artillery
Reiksguard
(wh_main_emp_cav_reiksguard)
Shock Cavalry
(wh_main_emp_cav_reiksguard)
Shock Cavalry
Empire Captain
(wh_main_emp_cha_captain_0)
Command
(wh_main_emp_cha_captain_0)
Command
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
(wh_main_emp_inf_greatswords)
Melee Infantry
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
(wh_main_emp_inf_halberdiers)
Melee Infantry
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
(wh_main_emp_inf_handgunners)
Missile Infantry
Recruitable Units
No Recruitable Units