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HomeHome / Total War: WARHAMMER II / Skjold Raiders / Buildings / Large Occupied Settlement
Large Occupied Settlement Skjold RaidersSkjold Raiders Outpost Level 4

Large Occupied Settlement

The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.

The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.

Outpost

Ruined Settlement
Ruined Settlement
(wh2_main_rogue_outpostnorsca_major_coast_ruin)
Outpost Level 0
Small Occupied Settlement
Small Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_1)
Outpost Level 1
Occupied Settlement
Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_2)
Outpost Level 2
Large Occupied Settlement
Large Occupied Settlement
(wh2_main_rogue_outpostnorsca_major_coast_3)
Outpost Level 3
Large Occupied Settlement

Building Name

Large Occupied Settlement

Level Name

wh2_main_rogue_outpostnorsca_major_coast_3

Building Chain

Outpost

Building Level

4

Create Time

1

Create Cost

1

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units