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Exotic Goods Hauler Faction
Exotic Goods Hauler Outpost Level 4
Large Occupied Settlement
The most permanent Norse settlement is a shanty village, close to a wharf, with a crude meeting hall at its centre.The combination of Norsca's inhospitable landscape and the dark nature of its denizens means there very few permanent settlements there. Those endure amidst ice and monsters remain due to wharfs or natural harbours allowing Marauders access to their longships. Such villages will probably have a very crude defensive stockade, a meeting hall, and a large communal fire pit, as well as some kind of altar or shrine to their dark masters.
Outpost
Building Name Large Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_major_3 |
Building Chain Outpost |
Building Level 4 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 3 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Knights of the Blazing Sun
(wh_dlc04_emp_cav_knights_blazing_sun_0)
Melee Cavalry
(wh_dlc04_emp_cav_knights_blazing_sun_0)
Melee Cavalry
Flagellants
(wh_dlc04_emp_inf_flagellants_0)
Melee Infantry
(wh_dlc04_emp_inf_flagellants_0)
Melee Infantry
Free Company Militia
(wh_dlc04_emp_inf_free_company_militia_0)
Missile Infantry
(wh_dlc04_emp_inf_free_company_militia_0)
Missile Infantry
Great Cannons
(wh_main_emp_art_great_cannon)
Field Artillery
(wh_main_emp_art_great_cannon)
Field Artillery
Helstorm Rocket Battery
(wh_main_emp_art_helstorm_rocket_battery)
Field Artillery
(wh_main_emp_art_helstorm_rocket_battery)
Field Artillery
Mortars
(wh_main_emp_art_mortar)
Field Artillery
(wh_main_emp_art_mortar)
Field Artillery
Outriders
(wh_main_emp_cav_outriders_0)
Missile Cavalry
(wh_main_emp_cav_outriders_0)
Missile Cavalry
Outriders (Grenade Launcher)
(wh_main_emp_cav_outriders_1)
Missile Cavalry
(wh_main_emp_cav_outriders_1)
Missile Cavalry
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
(wh_main_emp_inf_crossbowmen)
Missile Infantry
Halberdiers
(wh_main_emp_inf_halberdiers)
Melee Infantry
(wh_main_emp_inf_halberdiers)
Melee Infantry
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
(wh_main_emp_inf_handgunners)
Missile Infantry
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Melee Infantry
(wh_main_emp_inf_spearmen_1)
Melee Infantry
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
(wh_main_emp_inf_swordsmen)
Melee Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (wh_dlc04_emp_cav_knights_blazing_sun_0) Knights of the Blazing Sun Well-armoured and resplendent, the Knights deliver a fierce and destructive charge. |
|||||||||||||||||
60 | 1200 | 1200 | 40 | 42 | 78 | 24 | 130 | 112 | 70 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh_dlc04_emp_inf_flagellants_0) Flagellants Wading into battle, crazed and unable to be broken, facing their doom with furious acceptance. |
|||||||||||||||||
120 | 600 | 600 | 32 | 33 | 24 | 12 | 0 | 73 | 100 | |||||||||
3 |
Missile Infantry / Missile Infantry / (wh_dlc04_emp_inf_free_company_militia_0) Free Company Militia These men did not ask for war, yet it has come all the same. With sword in hand, they fight because they must. |
|||||||||||||||||
120 | 450 | 500 | 14 | 90 | 7.4 | 18 | 28 | 28 | 14 | 25 | 25 | 61 | 55 | |||||
4 |
Siege Engine / Field Artillery / (wh_main_emp_art_great_cannon) Great Cannons The Empire's standard, effective cannonry sends armour-piercing iron balls ploughing through enemy ranks with devastating aplomb. |
|||||||||||||||||
44 | 800 | 800 | 440 | 450 | 3 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
5 |
Siege Engine / Field Artillery / (wh_main_emp_art_helstorm_rocket_battery) Helstorm Rocket Battery An erratic flurry of explosive airborne destruction - Helstorm rockets are extremely powerful, if extremely unreliable, weapons from the Empire's arsenal. |
|||||||||||||||||
44 | 1050 | 1050 | 100 | 480 | 3.9 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
6 |
Siege Engine / Field Artillery / (wh_main_emp_art_mortar) Mortars What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction. |
|||||||||||||||||
44 | 650 | 650 | 130 | 380 | 3.5 | 10 | 24 | 5 | 6 | 20 | 56 | 50 | ||||||
7 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_0) Outriders Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
|||||||||||||||||
60 | 700 | 700 | 18 | 130 | 11.1 | 20 | 18 | 24 | 12 | 14 | 30 | 89 | 50 | |||||
8 |
Cavalry / Missile Cavalry / (wh_main_emp_cav_outriders_1) Outriders (Grenade Launcher) Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later. |
|||||||||||||||||
48 | 800 | 800 | 12 | 100 | 6.7 | 18 | 18 | 24 | 12 | 14 | 30 | 91 | 50 | |||||
9 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_crossbowmen) Crossbowmen The thudding crossbow bolts pack a punch that can bring down most foes. |
|||||||||||||||||
90 | 475 | 475 | 24 | 160 | 5.1 | 22 | 14 | 24 | 4 | 17 | 20 | 69 | 50 | |||||
10 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_halberdiers) Halberdiers Halberdiers are stalwart defenders, able to hold the line behind a wall of Halberds, cutting enemies to ribbons. |
|||||||||||||||||
120 | 550 | 550 | 26 | 28 | 8 | 42 | 30 | 73 | 70 | |||||||||
11 |
Missile Infantry / Missile Infantry / (wh_main_emp_inf_handgunners) Handgunners Volleys of withering fire reduce any would-be army to a riddled, desperate band. |
|||||||||||||||||
90 | 600 | 600 | 22 | 145 | 5.1 | 22 | 16 | 24 | 4 | 17 | 20 | 69 | 50 | |||||
12 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_spearmen_1) Spearmen (Shields) Spearmen provide the backbone of the Empire's battle line, a defensive row of spears against the enemy charge. |
|||||||||||||||||
120 | 375 | 375 | 20 | 25 | 4 | 42 | 65 | 69 | 60 | |||||||||
13 |
Melee Infantry / Melee Infantry / (wh_main_emp_inf_swordsmen) Swordsmen The Swordsmen form a resolute battle line. Blades in hand, they thrive in melee, at the heart of battle. |
|||||||||||||||||
120 | 400 | 400 | 32 | 28 | 14 | 32 | 65 | 69 | 60 | |||||||||
14 |
War Machine / Chariot / (wh_main_emp_veh_steam_tank) Steam Tank From great range, a Steam Tank launches powerful shots of armour-piercing cannon fire with tremendous stopping power. |
|||||||||||||||||
1 | 2200 | 2200 | 36 | 200 | 80 | 10 | 160 | 9060 | 100 |