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Dark Elf Slavers Faction
Dark Elf Slavers Athel Loren Level 2
Forest Encampment
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.There are many ruins within the Old World and beyond. Even in the Empire - the heart of civilisation - there are strange, ruined cities, their original inhabitants lost to time. In the Badlands lies Morgheim, once known as Mourkain, the capital of the Strygos Empire and now an infamous ruin. Of course, even further south, are the sand-scoured Tomb Cities of Khemri...
Athel Loren
Ruins
(wh2_main_special_settlement_athel_loren_rogue_ruin) Athel Loren Level 0 |
|
Building Name Forest Encampment |
Level Name wh2_main_special_settlement_athel_loren_rogue_1 |
Building Chain Athel Loren |
Building Level 2 |
Create Time 1 |
Create Cost 100 |
Effects
Grants 1 construction slots in the settlement (this_building)Income generated: 300 (building_to_building_own)
Recruit rank: +2 for all units (province_to_province_own_unseen)
Growth: +60 (region_to_province_own)
{{tr:public_order_effect}}: +16 (province_to_province_own_unseen)
Owning faction's favoured corruption: +6 (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own_unseen)
Provides Garrison Army
Reaper Bolt Throwers
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
Cold One Chariots
(wh2_main_def_cav_cold_one_chariot)
Chariot
(wh2_main_def_cav_cold_one_chariot)
Chariot
Cold One Knights
(wh2_main_def_cav_cold_one_knights_0)
Shock Cavalry
(wh2_main_def_cav_cold_one_knights_0)
Shock Cavalry
Cold One Dread Knights
(wh2_main_def_cav_cold_one_knights_1)
Melee Cavalry
(wh2_main_def_cav_cold_one_knights_1)
Melee Cavalry
Dark Riders (Shields)
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
Black Ark Corsairs
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
Black Ark Corsairs (Handbows)
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
Darkshards (Shields)
(wh2_main_def_inf_darkshards_1)
Missile Infantry
(wh2_main_def_inf_darkshards_1)
Missile Infantry
Shades (Dual Weapons)
(wh2_main_def_inf_shades_1)
Missile Infantry
(wh2_main_def_inf_shades_1)
Missile Infantry
Shades (Greatswords)
(wh2_main_def_inf_shades_2)
Missile Infantry
(wh2_main_def_inf_shades_2)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (wh2_main_def_art_reaper_bolt_thrower) Reaper Bolt Throwers Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves. |
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32 | 700 | 700 | 150 | 350 | 6.1 | 10 | 24 | 2 | 15 | 30 | 63 | 70 | ||||||
2 |
War Machine / Chariot / (wh2_main_def_cav_cold_one_chariot) Cold One Chariots A charge so devastating that it rends the flesh and bone from its victims. |
|||||||||||||||||
12 | 1100 | 1100 | 24 | 44 | 50 | 23 | 110 | 1512 | 65 | |||||||||
3 |
Cavalry / Shock Cavalry / (wh2_main_def_cav_cold_one_knights_0) Cold One Knights Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close. |
|||||||||||||||||
48 | 1000 | 1000 | 29 | 42 | 44 | 26 | 125 | 120 | 75 | |||||||||
4 |
Cavalry / Melee Cavalry / (wh2_main_def_cav_cold_one_knights_1) Cold One Dread Knights Their charge protected by heavy barding, these mounted warriors wield mighty blades to slash and gore. |
|||||||||||||||||
48 | 1300 | 1300 | 40 | 48 | 36 | 42 | 155 | 138 | 80 | |||||||||
5 |
Cavalry / Shock Cavalry / (wh2_main_def_cav_dark_riders_1) Dark Riders (Shields) Their shields ensure that these riders can get in amongst the fray and remain there. |
|||||||||||||||||
60 | 500 | 500 | 24 | 26 | 40 | 28 | 65 | 89 | 55 | |||||||||
6 |
Melee Infantry / Melee Infantry / (wh2_main_def_inf_black_ark_corsairs_0) Black Ark Corsairs The cut and thrust of melee is child's play to those trained on tumultuous seas. |
|||||||||||||||||
100 | 650 | 650 | 36 | 28 | 20 | 28 | 80 | 69 | 66 | |||||||||
7 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_black_ark_corsairs_1) Black Ark Corsairs (Handbows) Defeat and conquest, at the end of a quarrel. |
|||||||||||||||||
100 | 750 | 750 | 12 | 70 | 5.6 | 16 | 32 | 28 | 16 | 28 | 80 | 69 | 66 | |||||
8 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_darkshards_1) Darkshards (Shields) True to their name, they wither their enemies with volleys of black-tipped arrows. |
|||||||||||||||||
90 | 650 | 650 | 14 | 125 | 4.8 | 18 | 18 | 24 | 6 | 24 | 85 | 63 | 56 | |||||
9 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_1) Shades (Dual Weapons) The twin blades of these spurned Elves are brought to bear with truly brutal results. |
|||||||||||||||||
80 | 1050 | 1050 | 15 | 130 | 6.7 | 18 | 40 | 30 | 20 | 36 | 30 | 84 | 68 | |||||
10 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_2) Shades (Greatswords) The strength of these spiteful warriors is borne out by the horrific power of their weapons. |
|||||||||||||||||
80 | 1150 | 1150 | 15 | 130 | 6.7 | 18 | 40 | 36 | 20 | 32 | 30 | 84 | 68 | |||||
11 |
Melee Infantry / Melee Infantry / (wh2_main_def_mon_black_dragon) Black Dragon Poison, horns, claws and teeth; a myriad ways to destroy the foe. |
|||||||||||||||||
1 | 2100 | 2100 | 50 | 520 | 50 | 46 | 80 | 7324 | 70 | |||||||||
12 |
Melee Infantry / Melee Infantry / (wh2_main_def_mon_war_hydra) War Hydra A furious battlefield force; savage in combat and notoriously difficult to kill. |
|||||||||||||||||
1 | 1650 | 1650 | 52 | 440 | 45 | 26 | 60 | 9458 | 65 |