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Dark Elf Slavers Faction
Dark Elf Slavers Outpost Level 3
Occupied Settlement
During a gathering of tribes or 'moot', many sacrifices are thrown into a large fire pit as the Chieftains parley.Assuming tribes don't kill each other on sight, an uneasy pact will form and a 'moot' begins. Moots can be two or even several tribes, gathered by chance or decree. A large fire pit is usually dug and the tribes set up camp on opposite sides. A monstrous beast will be hunted and set to roast on the open flames before the talking begins. Usually, this consists of boasts followed by lethal tests of strength and skill, with binding blood pacts made at the end.
Outpost
Building Name Occupied Settlement |
Level Name wh2_main_rogue_outpostnorsca_minor_2 |
Building Chain Outpost |
Building Level 3 |
Create Time 1 |
Create Cost 1 |
Effects
Grants 2 construction slots in the settlement (this_building)Recruit rank: +1 for all units (province_to_province_own_unseen)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +14 (province_to_province_own_unseen)
Owning faction's favoured corruption: +5 (region_to_region_own)
Provides Garrison Army
Reaper Bolt Throwers
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
(wh2_main_def_art_reaper_bolt_thrower)
Field Artillery
Cold One Chariots
(wh2_main_def_cav_cold_one_chariot)
Chariot
(wh2_main_def_cav_cold_one_chariot)
Chariot
Cold One Knights
(wh2_main_def_cav_cold_one_knights_0)
Shock Cavalry
(wh2_main_def_cav_cold_one_knights_0)
Shock Cavalry
Cold One Dread Knights
(wh2_main_def_cav_cold_one_knights_1)
Melee Cavalry
(wh2_main_def_cav_cold_one_knights_1)
Melee Cavalry
Dark Riders (Shields)
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
(wh2_main_def_cav_dark_riders_1)
Shock Cavalry
Black Ark Corsairs
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
(wh2_main_def_inf_black_ark_corsairs_0)
Melee Infantry
Black Ark Corsairs (Handbows)
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
(wh2_main_def_inf_black_ark_corsairs_1)
Missile Infantry
Darkshards (Shields)
(wh2_main_def_inf_darkshards_1)
Missile Infantry
(wh2_main_def_inf_darkshards_1)
Missile Infantry
Shades (Dual Weapons)
(wh2_main_def_inf_shades_1)
Missile Infantry
(wh2_main_def_inf_shades_1)
Missile Infantry
Shades (Greatswords)
(wh2_main_def_inf_shades_2)
Missile Infantry
(wh2_main_def_inf_shades_2)
Missile Infantry
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Siege Engine / Field Artillery / (wh2_main_def_art_reaper_bolt_thrower) Reaper Bolt Throwers Their bolts strike with such force that, should their targets survive, they are unfit to live even as slaves. |
|||||||||||||||||
32 | 700 | 700 | 150 | 350 | 6.1 | 10 | 24 | 2 | 15 | 30 | 63 | 70 | ||||||
2 |
War Machine / Chariot / (wh2_main_def_cav_cold_one_chariot) Cold One Chariots A charge so devastating that it rends the flesh and bone from its victims. |
|||||||||||||||||
12 | 1100 | 1100 | 24 | 44 | 50 | 23 | 110 | 1512 | 65 | |||||||||
3 |
Cavalry / Shock Cavalry / (wh2_main_def_cav_cold_one_knights_0) Cold One Knights Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close. |
|||||||||||||||||
48 | 1000 | 1000 | 29 | 42 | 44 | 26 | 125 | 120 | 75 | |||||||||
4 |
Cavalry / Melee Cavalry / (wh2_main_def_cav_cold_one_knights_1) Cold One Dread Knights Their charge protected by heavy barding, these mounted warriors wield mighty blades to slash and gore. |
|||||||||||||||||
48 | 1300 | 1300 | 40 | 48 | 36 | 42 | 155 | 138 | 80 | |||||||||
5 |
Cavalry / Shock Cavalry / (wh2_main_def_cav_dark_riders_1) Dark Riders (Shields) Their shields ensure that these riders can get in amongst the fray and remain there. |
|||||||||||||||||
60 | 500 | 500 | 24 | 26 | 40 | 28 | 65 | 89 | 55 | |||||||||
6 |
Melee Infantry / Melee Infantry / (wh2_main_def_inf_black_ark_corsairs_0) Black Ark Corsairs The cut and thrust of melee is child's play to those trained on tumultuous seas. |
|||||||||||||||||
100 | 650 | 650 | 36 | 28 | 20 | 28 | 80 | 69 | 66 | |||||||||
7 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_black_ark_corsairs_1) Black Ark Corsairs (Handbows) Defeat and conquest, at the end of a quarrel. |
|||||||||||||||||
100 | 750 | 750 | 12 | 70 | 5.6 | 16 | 32 | 28 | 16 | 28 | 80 | 69 | 66 | |||||
8 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_darkshards_1) Darkshards (Shields) True to their name, they wither their enemies with volleys of black-tipped arrows. |
|||||||||||||||||
90 | 650 | 650 | 14 | 125 | 4.8 | 18 | 18 | 24 | 6 | 24 | 85 | 63 | 56 | |||||
9 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_1) Shades (Dual Weapons) The twin blades of these spurned Elves are brought to bear with truly brutal results. |
|||||||||||||||||
80 | 1050 | 1050 | 15 | 130 | 6.7 | 18 | 40 | 30 | 20 | 36 | 30 | 84 | 68 | |||||
10 |
Missile Infantry / Missile Infantry / (wh2_main_def_inf_shades_2) Shades (Greatswords) The strength of these spiteful warriors is borne out by the horrific power of their weapons. |
|||||||||||||||||
80 | 1150 | 1150 | 15 | 130 | 6.7 | 18 | 40 | 36 | 20 | 32 | 30 | 84 | 68 | |||||
11 |
Melee Infantry / Melee Infantry / (wh2_main_def_mon_black_dragon) Black Dragon Poison, horns, claws and teeth; a myriad ways to destroy the foe. |
|||||||||||||||||
1 | 2100 | 2100 | 50 | 520 | 50 | 46 | 80 | 7324 | 70 | |||||||||
12 |
Melee Infantry / Melee Infantry / (wh2_main_def_mon_war_hydra) War Hydra A furious battlefield force; savage in combat and notoriously difficult to kill. |
|||||||||||||||||
1 | 1650 | 1650 | 52 | 440 | 45 | 26 | 60 | 9458 | 65 |