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Vampire Coast Faction
Vampire Coast Main Deck Level 4
Main Deck
The grime and guns may be below, but this is where the really crucial decisions are made, depending on who you ask, of course…Main Deck
Building Name Main Deck |
Level Name wh2_dlc11_vampirecoast_ship_main_deck_4 |
Building Chain Main Deck |
Building Level 4 |
Create Time 1 |
Create Cost 6000 |
Effects
No Effect
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_depth_guard_0) Depth Guard The Blood Knights of the sea are elite, armour-clad sentries to the dreaded seafaring creatures of the night. |
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60 | 1200 | 1200 | 50 | 64 | 30 | 36 | 90 | 109 | 60 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_depth_guard_1) Depth Guard (Polearms) The only thing scarier than a Depth Guard is one with a weapon that gives it an eight-foot reach. |
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60 | 1300 | 1300 | 42 | 44 | 20 | 44 | 90 | 109 | 60 | |||||||||
3 |
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_zombie_deckhands_mob_0) Zombie Pirate Deckhands Mob These Undead mariners are competent crewmen and relentless fighters, making them ideal pirates. |
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160 | 300 | 300 | 17 | 29 | 10 | 15 | 15 | 67 | 30 | |||||||||
4 |
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_zombie_deckhands_mob_1) Zombie Pirate Deckhands Mob (Polearms) The Deckhands’ polearms are rusty extensions of the decomposing arms that brandish them. |
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160 | 400 | 400 | 14 | 27 | 3 | 20 | 15 | 67 | 30 | |||||||||
5 |
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_scurvy_dogs) Scurvy Dogs These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life. |
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80 | 500 | 500 | 26 | 22 | 24 | 14 | 0 | 76 | 30 |