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HomeHome / Total War: WARHAMMER II / Shark Strait Seadogs / Buildings / Military Encampment
Military Encampment Shark Strait SeadogsShark Strait Seadogs Military Encampment Level 2

Military Encampment

This settlement is claimed by a rogue force.

Military Encampment

Gathering Place
Gathering Place
(wh2_main_horde_rogue_settlement_1)
Military Encampment Level 0
Military Encampment
Military Encampment
(wh2_main_horde_rogue_settlement_2)
Military Encampment Level 1
Military Encampment

Building Name

Military Encampment

Level Name

wh2_main_horde_rogue_settlement_2

Building Chain

Military Encampment

Building Level

2

Create Time

1

Create Cost

1

Effects

Upkeep: -66% for all units (force_to_force_own)
{{tr:horde_recruitment_capacity}} +4 (force_to_force_own)
Horde growth: +5 (force_to_force_own)
Owning faction's favoured corruption: +6 (force_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Crypt Ghouls
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_crypt_ghouls)
Crypt Ghouls
Crypt Ghouls are barely sentient but they can fight, using their claws and makeshift weapons to rip men apart.
120 500 500 27 40 16 25 10 63 44
2
16 Crypt Horrors
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_crypt_horrors)
Crypt Horrors
Monstrous, mutated and savage, a Crypt Horror is devastating against the enemy frontline.
16 800 800 34 70 24 25 15 560 44